// Iterate through the room table, performing a callback for each room.
void CtdlForEachRoom(ForEachRoomCallBack callback_func, void *in_data) {
struct ctdlroom qrbuf;
- struct cdbdata cdbqr;
+ struct cdbkeyval cdbqr;
cdb_rewind(CDB_ROOMS);
- while (cdbqr = cdb_next_item(CDB_ROOMS), cdbqr.ptr!=NULL) {
+ while (cdbqr = cdb_next_item(CDB_ROOMS), cdbqr.val.ptr!=NULL) {
memset(&qrbuf, 0, sizeof(struct ctdlroom));
- memcpy(&qrbuf, cdbqr.ptr, ((cdbqr.len > sizeof(struct ctdlroom)) ? sizeof(struct ctdlroom) : cdbqr.len) );
+ memcpy(&qrbuf, cdbqr.val.ptr, ((cdbqr.val.len > sizeof(struct ctdlroom)) ? sizeof(struct ctdlroom) : cdbqr.val.len) );
room_sanity_check(&qrbuf);
if (qrbuf.QRflags & QR_INUSE) {
callback_func(&qrbuf, in_data);