void makeuserkey(char *key, const char *username, long len) {
int i;
- if (len >= USERNAME_SIZE)
- {
+ if (len >= USERNAME_SIZE) {
syslog(LOG_INFO, "Username too long: %s", username);
len = USERNAME_SIZE - 1;
}
if (CtdlGetUser(&usbuf, oldname) != 0) {
retcode = RENAMEUSER_NOT_FOUND;
}
-
else { /* Sanity checks succeeded. Now rename the user. */
- if (usbuf.usernum == 0)
- {
+ if (usbuf.usernum == 0) {
syslog(LOG_DEBUG, "user_ops: can not rename user \"Citadel\".");
retcode = RENAMEUSER_NOT_FOUND;
} else {
long RoomGen,
long UserID)
{
-
struct {
long iRoomID;
long iRoomGen;
/*
* Define a relationship between a user and a room
*/
-void CtdlSetRelationship(visit *newvisit,
- struct ctdluser *rel_user,
- struct ctdlroom *rel_room)
-{
+void CtdlSetRelationship(visit *newvisit, struct ctdluser *rel_user, struct ctdlroom *rel_room) {
/* We don't use these in Citadel because they're implicit by the
* index, but they must be present if the database is exported.
*/
/*
* Locate a relationship between a user and a room
*/
-void CtdlGetRelationship(visit *vbuf,
- struct ctdluser *rel_user,
- struct ctdlroom *rel_room)
-{
+void CtdlGetRelationship(visit *vbuf, struct ctdluser *rel_user, struct ctdlroom *rel_room) {
char IndexBuf[32];
int IndexLen;
struct cdbdata *cdbvisit;