* $Id: sysdep.c 7989 2009-10-31 15:29:37Z davew $
*
* Citadel context management stuff.
- * See COPYING for copyright information.
- *
* Here's where we (hopefully) have all the code that manipulates contexts.
*
+ * Copyright (c) 1987-2010 by the citadel.org team
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdep.h"
}
+/*
+ * Return an array containing a copy of the context list.
+ * This allows worker threads to perform "for each context" operations without
+ * having to lock and traverse the live list.
+ */
CitContext *CtdlGetContextArray(int *count)
{
int nContexts, i;
nContexts = num_sessions;
nptr = malloc(sizeof(CitContext) * nContexts);
- if (!nptr)
+ if (!nptr) {
+ *count = 0;
return NULL;
+ }
begin_critical_section(S_SESSION_TABLE);
- for (cptr = ContextList, i=0; cptr != NULL && i < nContexts; cptr = cptr->next, i++)
+ for (cptr = ContextList, i=0; cptr != NULL && i < nContexts; cptr = cptr->next, i++) {
memcpy(&nptr[i], cptr, sizeof (CitContext));
+ }
end_critical_section (S_SESSION_TABLE);
*count = i;
-/**
+/*
* This function fills in a context and its user field correctly
* Then creates/loads that user
*/
}
-
+/*
+ * Set the "async waiting" flag for a session, if applicable
+ */
+void set_async_waiting(struct CitContext *ccptr)
+{
+ CtdlLogPrintf(CTDL_DEBUG, "Setting async_waiting flag for session %d\n", ccptr->cs_pid);
+ if (ccptr->is_async) {
+ ccptr->async_waiting = 1;
+ if (ccptr->state == CON_IDLE) {
+ ccptr->state = CON_READY;
+ }
+ }
+}