* Here's the big one... the Citadel context structure.
*
* This structure keeps track of all information relating to a running
- * session on the server. We keep one of these for each session thread.
+ * session on the server. We keep one of these for each session.
*
*/
struct CitContext {
int cs_pid; /* session ID */
int dont_term; /* for special activities like artv so we don't get killed */
- double created; /* time of birth */
+ double created; /* time of birth */
time_t lastcmd; /* time of last command executed */
time_t lastidle; /* For computing idle time */
CCState state; /* thread state (see CON_ values below) */