#include "euidindex.h"
/*
- * The structure of an EUID *index* is:
+ * The structure of an euidindex record *key* is:
*
* |----room_number----|----------EUID-------------|
* (sizeof long) (actual length of euid)
*
*
- * The structure of an EUID *record* is:
+ * The structure of an euidindex record *value* is:
*
* |-----msg_number----|----room_number----|----------EUID-------------|
* (sizeof long) (sizeof long) (actual length of euid)
*
*/
+
+/*
+ * Locate a message in a given room with a given euid, and return
+ * its message number.
+ */
long locate_message_by_euid(char *euid, struct ctdlroom *qrbuf) {
char *key;
int key_len;
return(msgnum);
}
+
+/*
+ * Store the euid index for a message, which has presumably just been
+ * stored in this room by the caller.
+ */
void index_message_by_euid(char *euid, struct ctdlroom *qrbuf, long msgnum) {
char *key;
int key_len;
ForEachRoom(rebuild_euid_index_for_room, NULL); /* enumerate the room names */
rebuild_euid_index_for_room(NULL, NULL); /* now do indexing on them */
}
+
+
+
+/*
+ * Server command to fetch a message number given an euid.
+ */
+void cmd_euid(char *cmdbuf) {
+ char euid[256];
+ long msgnum;
+
+ if (CtdlAccessCheck(ac_logged_in)) return;
+
+ extract_token(euid, cmdbuf, 0, '|', sizeof euid);
+ msgnum = locate_message_by_euid(euid, &CC->room);
+
+ if (msgnum > 0L) {
+ cprintf("%d %ld\n", CIT_OK, msgnum);
+ }
+ else {
+ cprintf("%d not found\n", ERROR + MESSAGE_NOT_FOUND);
+ }
+}