#include "serv_xmpp.h"
+
+/*
+ * Indicate the presence of another user to the client
+ * (used in several places)
+ */
+void xmpp_indicate_presence(char *presence_jid)
+{
+ cprintf("<presence from=\"%s\" to=\"%s\"></presence>",
+ presence_jid,
+ XMPP->client_jid
+ );
+}
+
+
/*
* Initial dump of the entire wholist
*/
struct CitContext *cptr = NULL;
int nContexts, i;
- int aide = (CC->user.axlevel >= 6);
+ int aide = (CC->user.axlevel >= AxAideU);
cptr = CtdlGetContextArray(&nContexts);
if (!cptr) {
&& (cptr[i].user.usernum != CC->user.usernum) /* don't show myself */
&& (cptr[i].can_receive_im) /* IM-capable session */
) {
- cprintf("<presence type=\"available\" from=\"%s\"></presence>",
- cptr[i].cs_inet_email);
+ xmpp_indicate_presence(cptr[i].cs_inet_email);
}
}
}
static int unsolicited_id = 1;
/* Transmit non-presence information */
- cprintf("<presence type=\"unavailable\" from=\"%s\"></presence>", presence_jid);
- cprintf("<presence type=\"unsubscribed\" from=\"%s\"></presence>", presence_jid);
+ cprintf("<presence type=\"unavailable\" from=\"%s\" to=\"%s\"></presence>",
+ presence_jid, XMPP->client_jid
+ );
+ cprintf("<presence type=\"unsubscribed\" from=\"%s\" to=\"%s\"></presence>",
+ presence_jid, XMPP->client_jid
+ );
+ // FIXME ... we should implement xmpp_indicate_nonpresence so we can use it elsewhere
/* Do an unsolicited roster update that deletes the contact. */
- cprintf("<iq id=\"unbuddy_%x\" type=\"result\">", ++unsolicited_id);
+ cprintf("<iq from=\"%s\" to=\"%s\" id=\"unbuddy_%x\" type=\"result\">",
+ CC->cs_inet_email,
+ XMPP->client_jid,
+ ++unsolicited_id
+ );
cprintf("<query xmlns=\"jabber:iq:roster\">");
cprintf("<item jid=\"%s\" subscription=\"remove\">", presence_jid);
cprintf("<group>%s</group>", config.c_humannode);
static int unsolicited_id;
int visible_sessions = 0;
int nContexts, i;
- int aide = (CC->user.axlevel >= 6);
+ int aide = (CC->user.axlevel >= AxAideU);
if (IsEmptyStr(presence_jid)) return;
if (CC->kill_me) return;
}
/* Transmit presence information */
- cprintf("<presence type=\"available\" from=\"%s\"></presence>", presence_jid);
+ xmpp_indicate_presence(presence_jid);
}
if (visible_sessions == 0) {
}
+/*
+ * Fetch the "mortuary" - a list of dead buddies which we keep around forever
+ * so we can remove them from any client's roster that still has them listed
+ */
+HashList *xmpp_fetch_mortuary(void) {
+ HashList *mortuary = NewHash(1, NULL);
+ if (!mortuary) {
+ CtdlLogPrintf(CTDL_ALERT, "NewHash() failed!\n");
+ return(NULL);
+ }
+
+ return(mortuary);
+}
+
+
+
+/*
+ * Fetch the "mortuary" - a list of dead buddies which we keep around forever
+ * so we can remove them from any client's roster that still has them listed
+ */
+void xmpp_store_mortuary(HashList *mortuary) {
+ HashPos *HashPos;
+ long len;
+ void *Value;
+ const char *Key;
+
+ HashPos = GetNewHashPos(mortuary, 0);
+ while (GetNextHashPos(mortuary, HashPos, &len, &Key, &Value) != 0)
+ {
+ CtdlLogPrintf(CTDL_DEBUG, "FIXME WRITE \033[31m%s\033[0m\n", (char *)Value);
+ /* note: don't free(Value) -- deleting the hash list will handle this for us */
+ }
+ DeleteHashPos(&HashPos);
+}
+
+
/*
* Upon logout we make an attempt to delete the whole roster, in order to
* try to keep "ghost" buddies from remaining in the client-side roster.
+ *
+ * Since the client is probably not still alive, also remember the current
+ * roster for next time so we can delete dead buddies then.
*/
void xmpp_massacre_roster(void)
{
struct CitContext *cptr;
int nContexts, i;
- int aide = (CC->user.axlevel >= 6);
+ int aide = (CC->user.axlevel >= AxAideU);
+ HashList *mortuary = xmpp_fetch_mortuary();
cptr = CtdlGetContextArray(&nContexts);
if (cptr) {
&& (cptr[i].user.usernum != CC->user.usernum)
) {
xmpp_destroy_buddy(cptr[i].cs_inet_email);
+ if (mortuary) {
+ char *buddy = strdup(cptr[i].cs_inet_email);
+ Put(mortuary, buddy, strlen(buddy),
+ buddy, generic_free_handler);
+ }
}
}
}
free (cptr);
}
+
+ if (mortuary) {
+ xmpp_store_mortuary(mortuary);
+ DeleteHash(&mortuary);
+ }
}