*/
#define CHATLOG "chat.log"
-/*
- * SLEEPING refers to the watchdog timer. If a user sits idle without typing
- * anything for this number of seconds, the session will automatically be
- * logged out. Set it to zero to disable this feature.
- * Note: the watchdog timer only functions when the parent is 1 (init) - in
- * other words, only if Citadel is the login shell.
- */
-#define SLEEPING 180
-
/*
- * S_KEEPALIVE is also a watchdog timer, except it is used to send "keep
+ * S_KEEPALIVE is a watchdog timer. It is used to send "keep
* alive" messages to the server to prevent the server from assuming the
* client is dead and terminating the session. 30 seconds is the recommended
* value; I can't think of any good reason to change it.
*/
#define MAXFLOORS 16
-
/*
* Standard buffer size for string datatypes. DO NOT CHANGE! Not only does
* there exist a minimum buffer size for certain protocols (such as IMAP), but
#define SIZ 4096
/*
- * SMTP delivery retry and give-up times
+ * SMTP delivery retry rules (all values are in seconds)
+ *
+ * If delivery of a message via SMTP is unsuccessful, Citadel will try again
+ * after SMTP_RETRY_INTERVAL seconds. This interval will double after each
+ * unsuccessful delivery, up to a maximum of SMTP_RETRY_MAX seconds. If no
+ * successful delivery has been accomplished after SMTP_GIVE_UP seconds, the
+ * message will be returned to its sender.
*/
-#define SMTP_RETRY_INTERVAL 900 /* retry sends every 15 minutes */
-#define SMTP_GIVE_UP 432000 /* give up after 5 days */
+#define SMTP_RETRY_INTERVAL 900 /* 15 minutes */
+#define SMTP_RETRY_MAX 43200 /* 12 hours */
+#define SMTP_GIVE_UP 432000 /* 5 days */
+/*
+ * How often to run the networker
+ */
+#define NETWORK_QUEUE_FREQUENCY 3600 /* Once per hour */
+
+/*
+ * Who bounced messages appear to be from
+ */
+#define BOUNCESOURCE "Citadel Mail Delivery Subsystem"
+
+/*
+ * This variable defines the amount of network spool data that may be carried
+ * in one server transfer command. For some reason, some networks get hung
+ * up on larger packet sizes. We don't know why. In any case, never set the
+ * packet size higher than 4096 or your server sessions will crash.
+ */
+#define IGNET_PACKET_SIZE 4000
/*
* The names of rooms which are automatically created by the system