-Here's "take two" on the CitadelAPI extension library. These days it's not
-really a library at all, but rather a list of stuff that's inside the server that
-might be useful. Sort of. We'll see how it evolves.
-
+ Citadel/UX Server Extension API Documentation
+ ---------------------------------------------
+
+ This is a VERY INCOMPLETE documentation of the API for extending the
+Citadel server using dynamically loaded modules. It really isn't an API at
+all, but rather a list of some of the functions available in the server which
+are likely to be of use to module writers.
+ The current trend is to move as much stuff as possible out of the server
+proper and into loadable modules. This makes the code much easier to read and
+understand.
+
+ Expect this document to become more complete over time, as both the API and
+the person documenting it have a chance to mature a bit. :)
+
+
+
USER RELATED FUNCTIONS
----------------------
#define UA_GOTOALLOWED 4 /* User may <.G>oto this room */
#define UA_HASNEWMSGS 8 /* Room contains new messages */
#define UA_ZAPPED 16 /* User has forgotten this room */
+
+
+
+
+ ROOM RELATED FUNCTIONS
+ ----------------------
+
+
+unsigned create_room(char *new_room_name,
+ int new_room_type,
+ char *new_room_pass,
+ int new_room_floor,
+ int really_create)
+
+ This function is used to create a new room. new_room_name should be set to
+the desired name for the new room.
+
+ new_room_type should be set to one of the following values:
+ 0 = public room
+ 1 = guess-name room
+ 2 = passworded room
+ 3 = invitation-only room
+ 4 = personal (mailbox) room
+ 5 = personal (mailbox) room, and new_room_name already contains
+ the namespace prefix (use with caution!)
+
+ new_room_pass should be set to the desired password for the room (obviously
+this is only valid for passworded rooms).
+
+ If the room is really to be created, set really_create to 1. Otherwise, the
+caller may merely check to see if it's possible to create the room without
+actually creating it by setting really_create to 0.
+
+ create_room() returns the flags associated with the new room (as in the
+data structure item quickroom.QRflags). If the room cannot be created (for
+example, a room with the name already exists), it returns 0.
+
+