struct HashKey {
/**
- * \brief Hash key element; sorted by Keye
+ * \brief Hash key element; sorted by key
*/
long Key; /**< Numeric Hashkey comperator for hash sorting */
long Position; /**< Pointer to a Payload struct in the Payload Aray */
Payload **Members; /**< Our Payload members. This fills up linear */
HashKey **LookupTable; /**< Hash Lookup table. Elements point to members, and are sorted by their hashvalue */
char **MyKeys; /**< this keeps the members for a call of GetHashKeys */
+ HashFunc Algorithm; /**< should we use an alternating algorithm to calc the hash values? */
long nMembersUsed; /**< how many pointers inside of the array are used? */
long MemberSize; /**< how big is Members and LookupTable? */
long tainted; /**< if 0, we're hashed, else s.b. else sorted us in his own way. */
+ long uniq; /**< are the keys going to be uniq? */
};
struct HashPos {
long Position;
};
+
+/**
+ * \brief Iterate over the hash and call PrintEntry.
+ * \param Hash your Hashlist structure
+ * \param Trans is called so you could for example print 'A:' if the next entries are like that.
+ * Must be aware to receive NULL in both pointers.
+ * \param PrintEntry print entry one by one
+ * \returns the number of items printed
+ */
+int PrintHash(HashList *Hash, TransitionFunc Trans, PrintHashDataFunc PrintEntry)
+{
+ int i;
+ void *Previous;
+ void *Next;
+ const char* KeyStr;
+
+ if (Hash == NULL)
+ return 0;
+
+ for (i=0; i < Hash->nMembersUsed; i++) {
+ if (i==0) {
+ Previous = NULL;
+ }
+ else {
+ if (Hash->LookupTable[i - 1] == NULL)
+ Previous = NULL;
+ else
+ Previous = Hash->Members[Hash->LookupTable[i-1]->Position]->Data;
+ }
+ if (Hash->LookupTable[i] == NULL) {
+ KeyStr = "";
+ Next = NULL;
+ }
+ else {
+ Next = Hash->Members[Hash->LookupTable[i]->Position]->Data;
+ KeyStr = Hash->LookupTable[i]->HashKey;
+ }
+
+ Trans(Previous, Next, i % 2);
+ PrintEntry(KeyStr, Next, i % 2);
+ }
+ return i;
+}
+
+
/**
* \brief verify the contents of a hash list; here for debugging purposes.
* \param Hash your Hashlist structure
* \param Second Functionpointer to allow you to print your payload
* \returns 0
*/
-int PrintHash(HashList *Hash, PrintHashContent First, PrintHashContent Second)
+int dbg_PrintHash(HashList *Hash, PrintHashContent First, PrintHashContent Second)
{
const char *foo;
const char *bar;
const char *bla = "";
long key;
long i;
+
+ if (Hash == NULL)
+ return 0;
+
if (Hash->MyKeys != NULL)
free (Hash->MyKeys);
foo = Hash->LookupTable[i]->HashKey;
if (First != NULL)
bar = First(Hash->Members[Hash->LookupTable[i]->Position]->Data);
+ else
+ bar = "";
if (Second != NULL)
bla = Second(Hash->Members[Hash->LookupTable[i]->Position]->Data);
+ else
+ bla = "";
}
#ifdef DEBUG
printf (" ---- Hashkey[%ld][%ld]: '%s' Value: '%s' ; %s\n", i, key, foo, bar, bla);
* \brief instanciate a new hashlist
* \returns the newly allocated list.
*/
-HashList *NewHash(void)
+HashList *NewHash(int Uniq, HashFunc F)
{
HashList *NewList;
NewList = malloc (sizeof(HashList));
NewList->MemberSize = 100;
NewList->tainted = 0;
+ NewList->uniq = Uniq;
+ NewList->Algorithm = F;
return NewList;
}
+int GetCount(HashList *Hash)
+{
+ if(Hash==NULL) return 0;
+ return Hash->nMembersUsed;
+}
+
+
/**
* \brief private destructor for one hash element.
* \param Data an element to free using the user provided destructor, or just plain free
*Hash = NULL;
}
+/**
+ * \brief Private function to increase the hash size.
+ * \param Hash the Hasharray to increase
+ */
+static void IncreaseHashSize(HashList *Hash)
+{
+ /* Ok, Our space is used up. Double the available space. */
+ Payload **NewPayloadArea;
+ HashKey **NewTable;
+
+ if (Hash == NULL)
+ return ;
+
+ /** double our payload area */
+ NewPayloadArea = (Payload**) malloc(sizeof(Payload*) * Hash->MemberSize * 2);
+ memset(&NewPayloadArea[Hash->MemberSize], 0, sizeof(Payload*) * Hash->MemberSize);
+ memcpy(NewPayloadArea, Hash->Members, sizeof(Payload*) * Hash->MemberSize);
+ free(Hash->Members);
+ Hash->Members = NewPayloadArea;
+
+ /** double our hashtable area */
+ NewTable = malloc(sizeof(HashKey*) * Hash->MemberSize * 2);
+ memset(&NewTable[Hash->MemberSize], 0, sizeof(HashKey*) * Hash->MemberSize);
+ memcpy(NewTable, Hash->LookupTable, sizeof(HashKey*) * Hash->MemberSize);
+ free(Hash->LookupTable);
+ Hash->LookupTable = NewTable;
+
+ Hash->MemberSize *= 2;
+}
+
/**
* \brief private function to add a new item to / replace an existing in - the hashlist
static void InsertHashItem(HashList *Hash,
long HashPos,
long HashBinKey,
- char *HashKeyStr,
+ const char *HashKeyStr,
long HKLen,
void *Data,
DeleteHashDataFunc Destructor)
Payload *NewPayloadItem;
HashKey *NewHashKey;
+ if (Hash == NULL)
+ return;
+
if (Hash->nMembersUsed >= Hash->MemberSize)
- {
- /* Ok, Our space is used up. Double the available space. */
- Payload **NewPayloadArea;
- HashKey **NewTable;
-
- /** double our payload area */
- NewPayloadArea = (Payload**) malloc(sizeof(Payload*) * Hash->MemberSize * 2);
- memset(&NewPayloadArea[Hash->MemberSize], 0, sizeof(Payload*) * Hash->MemberSize);
- memcpy(NewPayloadArea, Hash->Members, sizeof(Payload*) * Hash->MemberSize);
- free(Hash->Members);
- Hash->Members = NewPayloadArea;
-
- /** double our hashtable area */
- NewTable = malloc(sizeof(HashKey*) * Hash->MemberSize * 2);
- memset(&NewTable[Hash->MemberSize], 0, sizeof(HashKey*) * Hash->MemberSize);
- memcpy(NewTable, Hash->LookupTable, sizeof(HashKey*) * Hash->MemberSize);
- free(Hash->LookupTable);
- Hash->LookupTable = NewTable;
-
- Hash->MemberSize *= 2;
- }
+ IncreaseHashSize (Hash);
+
/** Arrange the payload */
NewPayloadItem = (Payload*) malloc (sizeof(Payload));
NewPayloadItem->Data = Data;
/** but if we should be sorted into a specific place... */
if ((Hash->nMembersUsed != 0) &&
(HashPos != Hash->nMembersUsed) ) {
- long InsertAt;
long ItemsAfter;
ItemsAfter = Hash->nMembersUsed - HashPos;
- InsertAt = HashPos;
/** make space were we can fill us in */
if (ItemsAfter > 0)
{
- memmove(&Hash->LookupTable[InsertAt + 1],
- &Hash->LookupTable[InsertAt],
+ memmove(&Hash->LookupTable[HashPos + 1],
+ &Hash->LookupTable[HashPos],
ItemsAfter * sizeof(HashKey*));
}
}
{
long SearchPos;
+ if (Hash == NULL)
+ return 0;
+
for (SearchPos = 0; SearchPos < Hash->nMembersUsed; SearchPos ++) {
if (Hash->LookupTable[SearchPos]->Key == HashBinKey){
return SearchPos;
long SearchPos;
long StepWidth;
+ if (Hash == NULL)
+ return 0;
+
if (Hash->tainted)
return FindInTaintedHash(Hash, HashBinKey);
* \param HKLen length of HKey
* \returns the calculated hash value
*/
-inline static long CalcHashKey (char *HKey, long HKLen)
+inline static long CalcHashKey (HashList *Hash, const char *HKey, long HKLen)
{
- return hashlittle(HKey, HKLen, 9283457);
+ if (Hash == NULL)
+ return 0;
+
+ if (Hash->Algorithm == NULL)
+ return hashlittle(HKey, HKLen, 9283457);
+ else
+ return Hash->Algorithm(HKey, HKLen);
}
* \param Data the payload you want to associate with HKey
* \param DeleteIt if not free() should be used to delete Data set to NULL, else DeleteIt is used.
*/
-void Put(HashList *Hash, char *HKey, long HKLen, void *Data, DeleteHashDataFunc DeleteIt)
+void Put(HashList *Hash, const char *HKey, long HKLen, void *Data, DeleteHashDataFunc DeleteIt)
{
long HashBinKey;
long HashAt;
+ if (Hash == NULL)
+ return;
+
/** first, find out were we could fit in... */
- HashBinKey = CalcHashKey(HKey, HKLen);
+ HashBinKey = CalcHashKey(Hash, HKey, HKLen);
HashAt = FindInHash(Hash, HashBinKey);
+ if (HashAt >= Hash->MemberSize)
+ IncreaseHashSize (Hash);
+
/** oh, we're brand new... */
- if (Hash->LookupTable[HashAt] == NULL){
+ if (Hash->LookupTable[HashAt] == NULL) {
InsertHashItem(Hash, HashAt, HashBinKey, HKey, HKLen, Data, DeleteIt);
}/** Insert After? */
else if (Hash->LookupTable[HashAt]->Key > HashBinKey) {
InsertHashItem(Hash, HashAt, HashBinKey, HKey, HKLen, Data, DeleteIt);
}/** Insert before? */
else if (Hash->LookupTable[HashAt]->Key < HashBinKey) {
- InsertHashItem(Hash, HashAt + 1, HashBinKey, HKey, HKLen, Data, DeleteIt);
+ InsertHashItem(Hash, HashAt + 1, HashBinKey, HKey, HKLen, Data, DeleteIt);
}
else { /** Ok, we have a colision. replace it. */
- long PayloadPos;
-
- PayloadPos = Hash->LookupTable[HashAt]->Position;
- DeleteHashPayload(Hash->Members[PayloadPos]);
- Hash->Members[PayloadPos]->Data = Data;
- Hash->Members[PayloadPos]->Destructor = DeleteIt;
+ if (Hash->uniq) {
+ long PayloadPos;
+
+ PayloadPos = Hash->LookupTable[HashAt]->Position;
+ DeleteHashPayload(Hash->Members[PayloadPos]);
+ Hash->Members[PayloadPos]->Data = Data;
+ Hash->Members[PayloadPos]->Destructor = DeleteIt;
+ }
+ else {
+ InsertHashItem(Hash, HashAt + 1, HashBinKey, HKey, HKLen, Data, DeleteIt);
+ }
}
}
long HashBinKey;
long HashAt;
+ if (Hash == NULL)
+ return 0;
+
if (HKLen <= 0) {
*Data = NULL;
return 0;
}
/** first, find out were we could be... */
- HashBinKey = CalcHashKey((char*)HKey, HKLen);
+ HashBinKey = CalcHashKey(Hash, HKey, HKLen);
HashAt = FindInHash(Hash, HashBinKey);
if ((HashAt < 0) || /**< Not found at the lower edge? */
(HashAt >= Hash->nMembersUsed) || /**< Not found at the upper edge? */
int GetHashKeys(HashList *Hash, char ***List)
{
long i;
+ if (Hash == NULL)
+ return 0;
if (Hash->MyKeys != NULL)
free (Hash->MyKeys);
*/
void DeleteHashPos(HashPos **DelMe)
{
- free(*DelMe);
- *DelMe = NULL;
+ if (*DelMe != NULL)
+ {
+ free(*DelMe);
+ *DelMe = NULL;
+ }
}
{
long PayloadPos;
- if (Hash->nMembersUsed <= At->Position)
+ if ((Hash == NULL) || (Hash->nMembersUsed <= At->Position))
return 0;
*HKLen = Hash->LookupTable[At->Position]->HKLen;
*HashKey = Hash->LookupTable[At->Position]->HashKey;
return strcasecmp(HKey1->HashKey, HKey2->HashKey);
}
+/**
+ * \brief sorting function for sorting the Hash alphabeticaly reverse by their strings
+ * \param Key1 first item
+ * \param Key2 second item
+ */
+static int SortByKeysRev(const void *Key1, const void* Key2)
+{
+ HashKey *HKey1, *HKey2;
+ HKey1 = *(HashKey**) Key1;
+ HKey2 = *(HashKey**) Key2;
+
+ return strcasecmp(HKey2->HashKey, HKey1->HashKey);
+}
+
/**
* \brief sorting function to regain hash-sequence and revert tainted status
* \param Key1 first item
* Caution: This taints the hashlist, so accessing it later
* will be significantly slower! You can un-taint it by SortByHashKeyStr
* \param Hash the list to sort
+ * \param Order 0/1 Forward/Backward
*/
-void SortByHashKey(HashList *Hash)
+void SortByHashKey(HashList *Hash, int Order)
{
if (Hash->nMembersUsed < 2)
return;
- qsort(Hash->LookupTable, Hash->nMembersUsed, sizeof(HashKey*), SortByKeys);
+ qsort(Hash->LookupTable, Hash->nMembersUsed, sizeof(HashKey*),
+ (Order)?SortByKeys:SortByKeysRev);
Hash->tainted = 1;
}
* return strcmp (a, b);
* }
*/
+
+
+/*
+ * Generic function to free a pointer. This can be used as a callback with the
+ * hash table, even on systems where free() is defined as a macro or has had other
+ * horrible things done to it.
+ */
+void generic_free_handler(void *ptr) {
+ free(ptr);
+}
+
+
+