* If the client is still connected, blow 'em away.
* if the socket is 0, its already gone or was never there.
*/
- CtdlLogPrintf(CTDL_DEBUG, "Closing socket %d\n", con->client_socket);
if (con->client_socket != 0)
{
+ CtdlLogPrintf(CTDL_DEBUG, "Closing socket %d\n", con->client_socket);
close(con->client_socket);
}