#include "threads.h"
+/*
+ * Values for CitContext.state
+ *
+ * A session that is doing nothing is in CON_IDLE state. When activity
+ * is detected on the socket, it goes to CON_READY, indicating that it
+ * needs to have a worker thread bound to it. When a thread binds to
+ * the session, it goes to CON_EXECUTING and does its thing. When the
+ * transaction is finished, the thread sets it back to CON_IDLE and lets
+ * it go.
+ */
+typedef enum __CCState {
+ CON_IDLE, /* This context is doing nothing */
+ CON_GREETING, /* This context needs to output its greeting */
+ CON_STARTING, /* This context is outputting its greeting */
+ CON_READY, /* This context needs attention */
+ CON_EXECUTING, /* This context is bound to a thread */
+ CON_SYS /* This is a system context and mustn't be purged */
+} CCState;
+
+
/*
* Here's the big one... the Citadel context structure.
*
int dont_term; /* for special activities like artv so we don't get killed */
time_t lastcmd; /* time of last command executed */
time_t lastidle; /* For computing idle time */
- int state; /* thread state (see CON_ values below) */
+ CCState state; /* thread state (see CON_ values below) */
int kill_me; /* Set to nonzero to flag for termination */
IOBuffer SendBuf, /* Our write Buffer */
typedef struct CitContext CitContext;
-/*
- * Values for CitContext.state
- *
- * A session that is doing nothing is in CON_IDLE state. When activity
- * is detected on the socket, it goes to CON_READY, indicating that it
- * needs to have a worker thread bound to it. When a thread binds to
- * the session, it goes to CON_EXECUTING and does its thing. When the
- * transaction is finished, the thread sets it back to CON_IDLE and lets
- * it go.
- */
-enum {
- CON_IDLE, /* This context is doing nothing */
- CON_GREETING, /* This context needs to output its greeting */
- CON_STARTING, /* This context is outputting its greeting */
- CON_READY, /* This context needs attention */
- CON_EXECUTING /* This context is bound to a thread */
-};
#define CC MyContext()