/*
- * $Id$
- *
* This file contains miscellaneous housekeeping tasks.
- *
*/
#include "sysdep.h"
#include "journaling.h"
#include "ctdl_module.h"
-
-
-/*
- * Terminate idle sessions. This function pounds through the session table
- * comparing the current time to each session's time-of-last-command. If an
- * idle session is found it is terminated, then the search restarts at the
- * beginning because the pointer to our place in the list becomes invalid.
- */
-void terminate_idle_sessions(void) {
- struct CitContext *ccptr;
- time_t now;
- int session_to_kill;
- int killed = 0;
-
- now = time(NULL);
- session_to_kill = 0;
- begin_critical_section(S_SESSION_TABLE);
- for (ccptr = ContextList; ccptr != NULL; ccptr = ccptr->next) {
- if ( (ccptr!=CC)
- && (config.c_sleeping > 0)
- && (now - (ccptr->lastcmd) > config.c_sleeping) ) {
- ccptr->kill_me = 1;
- ++killed;
- }
- }
- end_critical_section(S_SESSION_TABLE);
- if (killed > 0)
- lprintf(CTDL_INFO, "Terminated %d idle sessions\n", killed);
-}
-
-
+#include "threads.h"
void check_sched_shutdown(void) {
if ((ScheduledShutdown == 1) && (ContextList == NULL)) {
- lprintf(CTDL_NOTICE, "Scheduled shutdown initiating.\n");
+ CtdlLogPrintf(CTDL_NOTICE, "Scheduled shutdown initiating.\n");
CtdlThreadStopAll();
}
}
int new_refcounts[MAXFLOORS];
- lprintf(CTDL_DEBUG, "Checking floor reference counts\n");
+ CtdlLogPrintf(CTDL_DEBUG, "Checking floor reference counts\n");
for (a=0; a<MAXFLOORS; ++a) {
new_refcounts[a] = 0;
}
cdb_begin_transaction();
- ForEachRoom(check_ref_counts_backend, (void *)new_refcounts );
+ CtdlForEachRoom(check_ref_counts_backend, (void *)new_refcounts );
cdb_end_transaction();
for (a=0; a<MAXFLOORS; ++a) {
flbuf.f_flags = flbuf.f_flags & ~QR_INUSE;
}
lputfloor(&flbuf, a);
- lprintf(CTDL_DEBUG, "Floor %d: %d rooms\n", a, new_refcounts[a]);
+ CtdlLogPrintf(CTDL_DEBUG, "Floor %d: %d rooms\n", a, new_refcounts[a]);
}
}
int do_housekeeping_now = 0;
int do_perminute_housekeeping_now = 0;
time_t now;
+ const char *old_name;
/*
* We do it this way instead of wrapping the whole loop in an
*/
/* First, do the "as often as needed" stuff... */
+ old_name = CtdlThreadName("House Keeping - Journal");
JournalRunQueue();
+ CtdlThreadName("House Keeping - EVT_HOUSE");
PerformSessionHooks(EVT_HOUSE); /* perform as needed housekeeping */
/* Then, do the "once per minute" stuff... */
if (do_perminute_housekeeping_now) {
cdb_check_handles(); /* suggested by Justin Case */
+ CtdlThreadName("House Keeping - EVT_TIMER");
PerformSessionHooks(EVT_TIMER); /* Run any timer hooks */
}
* All done.
*/
housekeeping_in_progress = 0;
+ CtdlThreadName(old_name);
}