*
*/
-#ifdef DLL_EXPORT
-#define IN_LIBCIT
-#endif
-
#include "sysdep.h"
#include <stdlib.h>
#include <unistd.h>
#include "sysdep_decls.h"
#include "room_ops.h"
#include "database.h"
-
-
-
+#include "msgbase.h"
+#include "journaling.h"
/*
* Terminate idle sessions. This function pounds through the session table
}
}
end_critical_section(S_SESSION_TABLE);
- lprintf(9, "Terminated %d idle sessions\n", killed);
+ if (killed > 0)
+ lprintf(CTDL_INFO, "Terminated %d idle sessions\n", killed);
}
void check_sched_shutdown(void) {
if ((ScheduledShutdown == 1) && (ContextList == NULL)) {
- lprintf(3, "Scheduled shutdown initiating.\n");
+ lprintf(CTDL_NOTICE, "Scheduled shutdown initiating.\n");
time_to_die = 1;
+ master_cleanup(0);
}
}
/*
* Check (and fix) floor reference counts. This doesn't need to be done
* very often, since the counts should remain correct during normal operation.
- * NOTE: this function pair should ONLY be called during startup. It is NOT
- * thread safe.
*/
-void check_ref_counts_backend(struct quickroom *qrbuf, void *data) {
- struct floor flbuf;
+void check_ref_counts_backend(struct ctdlroom *qrbuf, void *data) {
+
+ int *new_refcounts;
- getfloor(&flbuf, qrbuf->QRfloor);
- ++flbuf.f_ref_count;
- flbuf.f_flags = flbuf.f_flags | QR_INUSE;
- putfloor(&flbuf, qrbuf->QRfloor);
+ new_refcounts = (int *) data;
+
+ ++new_refcounts[(int)qrbuf->QRfloor];
}
void check_ref_counts(void) {
struct floor flbuf;
int a;
- lprintf(7, "Checking floor reference counts\n");
+ int new_refcounts[MAXFLOORS];
+
+ lprintf(CTDL_DEBUG, "Checking floor reference counts\n");
for (a=0; a<MAXFLOORS; ++a) {
- getfloor(&flbuf, a);
- flbuf.f_ref_count = 0;
- flbuf.f_flags = flbuf.f_flags & ~QR_INUSE;
- putfloor(&flbuf, a);
+ new_refcounts[a] = 0;
}
cdb_begin_transaction();
- ForEachRoom(check_ref_counts_backend, NULL);
+ ForEachRoom(check_ref_counts_backend, (void *)new_refcounts );
cdb_end_transaction();
+
+ for (a=0; a<MAXFLOORS; ++a) {
+ lgetfloor(&flbuf, a);
+ flbuf.f_ref_count = new_refcounts[a];
+ if (new_refcounts[a] > 0) {
+ flbuf.f_flags = flbuf.f_flags | QR_INUSE;
+ }
+ else {
+ flbuf.f_flags = flbuf.f_flags & ~QR_INUSE;
+ }
+ lputfloor(&flbuf, a);
+ lprintf(CTDL_DEBUG, "Floor %d: %d rooms\n", a, new_refcounts[a]);
+ }
}
/*
static int housekeeping_in_progress = 0;
static time_t last_timer = 0L;
int do_housekeeping_now = 0;
+ int do_perminute_housekeeping_now = 0;
time_t now;
/*
* potentially have multiple concurrent mutexes in progress.
*/
begin_critical_section(S_HOUSEKEEPING);
- now = time(NULL);
- if ( (now - last_timer) > (time_t)60 ) {
- if (housekeeping_in_progress == 0) {
- do_housekeeping_now = 1;
- housekeeping_in_progress = 1;
+ if (housekeeping_in_progress == 0) {
+ do_housekeeping_now = 1;
+ housekeeping_in_progress = 1;
+ now = time(NULL);
+ if ( (now - last_timer) > (time_t)60 ) {
+ do_perminute_housekeeping_now = 1;
last_timer = time(NULL);
}
}
* loop. Everything below this point is real work.
*/
- cdb_check_handles(); /* suggested by Justin Case */
- PerformSessionHooks(EVT_TIMER); /* Run any timer hooks */
+ /* First, do the "as often as needed" stuff... */
+ JournalRunQueue();
+
+ PerformSessionHooks(EVT_HOUSE); /* perform as needed housekeeping */
+
+ /* Then, do the "once per minute" stuff... */
+ if (do_perminute_housekeeping_now) {
+ cdb_check_handles(); /* suggested by Justin Case */
+ PerformSessionHooks(EVT_TIMER); /* Run any timer hooks */
+ }
/*
* All done.