Backed out r5921 and r5936 because they were causing
[citadel.git] / citadel / housekeeping.c
index a16ce58a6d09a51542a5174311233b2a7b7d0410..742fb861bdba9f68eef2e69735c25befb2303d81 100644 (file)
 #include <unistd.h>
 #include <stdio.h>
 #include <fcntl.h>
-#include <time.h>
+
+#if TIME_WITH_SYS_TIME
+# include <sys/time.h>
+# include <time.h>
+#else
+# if HAVE_SYS_TIME_H
+#  include <sys/time.h>
+# else
+#  include <time.h>
+# endif
+#endif
+
 #include <ctype.h>
 #include <string.h>
 #include <errno.h>
 #include <limits.h>
 #include <sys/types.h>
-#include <sys/time.h>
 #ifdef HAVE_SYS_SELECT_H
 #include <sys/select.h>
 #endif
-#include "tools.h"
+#include <libcitadel.h>
 #include "citadel.h"
 #include "server.h"
+#include "serv_extensions.h"
 #include "citserver.h"
 #include "config.h"
 #include "housekeeping.h"
 #include "sysdep_decls.h"
 #include "room_ops.h"
 #include "database.h"
+#include "msgbase.h"
+#include "journaling.h"
 
-
-int housepipe[2];      /* This is the queue for housekeeping tasks */
-
+#include "ctdl_module.h"
+#include "threads.h"
 
 /*
  * Terminate idle sessions.  This function pounds through the session table
@@ -58,15 +70,16 @@ void terminate_idle_sessions(void) {
                }
        }
        end_critical_section(S_SESSION_TABLE);
-       lprintf(9, "Terminated %d idle sessions\n", killed);
+       if (killed > 0)
+               CtdlLogPrintf(CTDL_INFO, "Terminated %d idle sessions\n", killed);
 }
 
 
 
 void check_sched_shutdown(void) {
        if ((ScheduledShutdown == 1) && (ContextList == NULL)) {
-               lprintf(3, "Scheduled shutdown initiating.\n");
-               master_cleanup();
+               CtdlLogPrintf(CTDL_NOTICE, "Scheduled shutdown initiating.\n");
+               CtdlThreadStopAll();
        }
 }
 
@@ -75,30 +88,102 @@ void check_sched_shutdown(void) {
 /*
  * Check (and fix) floor reference counts.  This doesn't need to be done
  * very often, since the counts should remain correct during normal operation.
- * NOTE: this function pair should ONLY be called during startup.  It is NOT
- * thread safe.
  */
-void check_ref_counts_backend(struct quickroom *qrbuf, void *data) {
-       struct floor flbuf;
+void check_ref_counts_backend(struct ctdlroom *qrbuf, void *data) {
+
+       int *new_refcounts;
 
-       getfloor(&flbuf, qrbuf->QRfloor);
-       ++flbuf.f_ref_count;
-       flbuf.f_flags = flbuf.f_flags | QR_INUSE;
-       putfloor(&flbuf, qrbuf->QRfloor);
+       new_refcounts = (int *) data;
+
+       ++new_refcounts[(int)qrbuf->QRfloor];
 }
 
 void check_ref_counts(void) {
        struct floor flbuf;
        int a;
 
-       lprintf(7, "Checking floor reference counts\n");
+       int new_refcounts[MAXFLOORS];
+
+       CtdlLogPrintf(CTDL_DEBUG, "Checking floor reference counts\n");
        for (a=0; a<MAXFLOORS; ++a) {
-               getfloor(&flbuf, a);
-               flbuf.f_ref_count = 0;
-               flbuf.f_flags = flbuf.f_flags & ~QR_INUSE;
-               putfloor(&flbuf, a);
+               new_refcounts[a] = 0;
        }
 
-       ForEachRoom(check_ref_counts_backend, NULL);
+       cdb_begin_transaction();
+       ForEachRoom(check_ref_counts_backend, (void *)new_refcounts );
+       cdb_end_transaction();
+
+       for (a=0; a<MAXFLOORS; ++a) {
+               lgetfloor(&flbuf, a);
+               flbuf.f_ref_count = new_refcounts[a];
+               if (new_refcounts[a] > 0) {
+                       flbuf.f_flags = flbuf.f_flags | QR_INUSE;
+               }
+               else {
+                       flbuf.f_flags = flbuf.f_flags & ~QR_INUSE;
+               }
+               lputfloor(&flbuf, a);
+               CtdlLogPrintf(CTDL_DEBUG, "Floor %d: %d rooms\n", a, new_refcounts[a]);
+       }
 }      
 
+/*
+ * This is the housekeeping loop.  Worker threads come through here after
+ * processing client requests but before jumping back into the pool.  We
+ * only allow housekeeping to execute once per minute, and we only allow one
+ * instance to run at a time.
+ */
+void do_housekeeping(void) {
+       static int housekeeping_in_progress = 0;
+       static time_t last_timer = 0L;
+       int do_housekeeping_now = 0;
+       int do_perminute_housekeeping_now = 0;
+       time_t now;
+       const char *old_name;
+
+       /*
+        * We do it this way instead of wrapping the whole loop in an
+        * S_HOUSEKEEPING critical section because it eliminates the need to
+        * potentially have multiple concurrent mutexes in progress.
+        */
+       begin_critical_section(S_HOUSEKEEPING);
+       if (housekeeping_in_progress == 0) {
+               do_housekeeping_now = 1;
+               housekeeping_in_progress = 1;
+               now = time(NULL);
+               if ( (now - last_timer) > (time_t)60 ) {
+                       do_perminute_housekeeping_now = 1;
+                       last_timer = time(NULL);
+               }
+       }
+       end_critical_section(S_HOUSEKEEPING);
+
+       if (do_housekeeping_now == 0) {
+               return;
+       }
+
+       /*
+        * Ok, at this point we've made the decision to run the housekeeping
+        * loop.  Everything below this point is real work.
+        */
+
+       /* First, do the "as often as needed" stuff... */
+       old_name = CtdlThreadName("House Keeping - Journal");
+       JournalRunQueue();
+
+       CtdlThreadName("House Keeping - EVT_HOUSE");
+       PerformSessionHooks(EVT_HOUSE); /* perform as needed housekeeping */
+
+       /* Then, do the "once per minute" stuff... */
+       if (do_perminute_housekeeping_now) {
+               cdb_check_handles();                    /* suggested by Justin Case */
+               CtdlThreadName("House Keeping - EVT_TIMER");
+               PerformSessionHooks(EVT_TIMER);         /* Run any timer hooks */
+       }
+
+       /*
+        * All done.
+        */
+       housekeeping_in_progress = 0;
+       CtdlThreadName(old_name);
+}