}
/*
- * This is the housekeeping thread. We
- * only allow housekeeping to execute once per minute.
+ * This is the housekeeping loop. Worker threads come through here after
+ * processing client requests but before jumping back into the pool. We
+ * only allow housekeeping to execute once per minute, and we only allow one
+ * instance to run at a time.
*/
-void *do_housekeeping(void *args) {
+void do_housekeeping(void) {
+ static int housekeeping_in_progress = 0;
static time_t last_timer = 0L;
+ int do_housekeeping_now = 0;
int do_perminute_housekeeping_now = 0;
time_t now;
+ const char *old_name;
- while (!CtdlThreadCheckStop())
- {
- CtdlThreadName("House keeping - sleeping");
- CtdlThreadSleep(1);
-
+ /*
+ * We do it this way instead of wrapping the whole loop in an
+ * S_HOUSEKEEPING critical section because it eliminates the need to
+ * potentially have multiple concurrent mutexes in progress.
+ */
+ begin_critical_section(S_HOUSEKEEPING);
+ if (housekeeping_in_progress == 0) {
+ do_housekeeping_now = 1;
+ housekeeping_in_progress = 1;
now = time(NULL);
if ( (now - last_timer) > (time_t)60 ) {
do_perminute_housekeeping_now = 1;
last_timer = time(NULL);
}
+ }
+ end_critical_section(S_HOUSEKEEPING);
+
+ if (do_housekeeping_now == 0) {
+ return;
+ }
+
/*
* Ok, at this point we've made the decision to run the housekeeping
* loop. Everything below this point is real work.
*/
/* First, do the "as often as needed" stuff... */
- CtdlThreadName("House Keeping - Journal");
+ old_name = CtdlThreadName("House Keeping - Journal");
JournalRunQueue();
CtdlThreadName("House Keeping - EVT_HOUSE");
/* Then, do the "once per minute" stuff... */
if (do_perminute_housekeeping_now) {
- do_perminute_housekeeping_now = 0;
cdb_check_handles(); /* suggested by Justin Case */
CtdlThreadName("House Keeping - EVT_TIMER");
PerformSessionHooks(EVT_TIMER); /* Run any timer hooks */
}
- }
+
/*
* All done.
*/
- return NULL;
+ housekeeping_in_progress = 0;
+ CtdlThreadName(old_name);
}