#define EM_GO_AWAY 2 /* Server requests client log off */
#define EM_CHAT 4 /* Server requests client enter chat */
-struct ChatLine {
- struct ChatLine *next;
- int chat_seq;
- time_t chat_time;
- char chat_text[SIZ];
- char chat_username[USERNAME_SIZE];
- char chat_room[ROOMNAMELEN];
-};
-
/*
* Various things we need to lock and unlock
*/
/* Defines the relationship of a user to a particular room */
-struct visit {
+typedef struct __visit {
long v_roomnum;
long v_roomgen;
long v_usernum;
char v_seen[SIZ];
char v_answered[SIZ];
int v_view;
-};
+} visit;
#define V_FORGET 1 /* User has zapped this room */
#define V_LOCKOUT 2 /* User is locked out of this room */