*/
#define NETWORK_QUEUE_FREQUENCY 3600 /* Once per hour */
+/*
+ * This variable defines the amount of network spool data that may be carried
+ * in one server transfer command. For some reason, some networks get hung
+ * up on larger packet sizes. We don't know why. In any case, never set the
+ * packet size higher than 4096 or your server sessions will crash.
+ */
+#define IGNET_PACKET_SIZE 4000
+
/*
* The names of rooms which are automatically created by the system
*/