#include <sys/socket.h>
#include <unistd.h>
#include <fcntl.h>
+#include <signal.h>
#if TIME_WITH_SYS_TIME
# include <sys/time.h>
begin_critical_section(S_THREAD_LIST);
this_thread = CtdlThreadList;
+ // Ask the GC thread to stop first so everything knows we are shutting down.
+ GC_thread->state = CTDL_THREAD_STOP_REQ;
while(this_thread)
{
#ifdef THREADS_USESIGNALS
- citthread_killl(this_thread->tid, SIGHUP);
+ if (!citthread_equal(this_thread->tid, GC_thread->tid))
+ citthread_kill(this_thread->tid, SIGHUP);
#endif
ctdl_thread_internal_change_state (this_thread, CTDL_THREAD_STOP_REQ);
citthread_cond_signal(&this_thread->ThreadCond);
citthread_cond_signal(&this_thread->SleepCond);
+ this_thread->stop_ticker = time(NULL);
CtdlLogPrintf(CTDL_DEBUG, "Thread system stopping thread \"%s\" (0x%08lx).\n",
this_thread->name, this_thread->tid);
this_thread = this_thread->next;
#ifdef THREADS_USESIGNALS
if (CT->signal)
+ {
CtdlLogPrintf(CTDL_DEBUG, "Thread \"%s\" caught signal %d.\n", CT->name, CT->signal);
+ CT->signal = 0;
+ }
#endif
if(state == CTDL_THREAD_STOP_REQ)
{
if (!(this_thread->thread_func))
return; // Don't stop garbage collector
#ifdef THREADS_USESIGNALS
- citthread_kill(this_thread->tid, SIGHUP);
+ if (!citthread_equal(this_thread->tid, GC_thread->tid))
+ citthread_kill(this_thread->tid, SIGHUP);
#endif
ctdl_thread_internal_change_state (this_thread, CTDL_THREAD_STOP_REQ);
citthread_cond_signal(&this_thread->ThreadCond);
citthread_cond_signal(&this_thread->SleepCond);
+ this_thread->stop_ticker = time(NULL);
}
/*
if ((that_thread->state == CTDL_THREAD_STOP_REQ || that_thread->state == CTDL_THREAD_STOPPING)
&& (!citthread_equal(that_thread->tid, citthread_self())))
- that_thread->stop_ticker++;
+ CtdlLogPrintf(CTDL_DEBUG, "Waiting for thread %s (0x%08lx) to exit.\n", that_thread->name, that_thread->tid);
else
{
/**
that_thread->stop_ticker = 0;
}
- if (that_thread->stop_ticker == 5)
+ if (that_thread->stop_ticker + 5 == time(NULL))
{
CtdlLogPrintf(CTDL_DEBUG, "Thread System: The thread \"%s\" (0x%08lx) failed to self terminate within 5 ticks. It would be cancelled now.\n", that_thread->name, that_thread->tid);
if ((that_thread->flags & CTDLTHREAD_WORKER) == 0)
if (ctdl_thread_internal_start_scheduled (that_thread))
{
#ifdef WITH_THREADLOG
- CtdlLogPrintf(CTDL_INFO, "Thread system, Started a scheduled thread \"%s\" (%ud).\n",
+ CtdlLogPrintf(CTDL_INFO, "Thread system, Started a scheduled thread \"%s\" (0x%08lx).\n",
that_thread->name, that_thread->tid);
#endif
}
*/
int CtdlThreadSelect(int n, fd_set *readfds, fd_set *writefds, fd_set *exceptfds, struct timeval *timeout)
{
- int ret;
+ int ret = 0;
ctdl_thread_internal_change_state(CT, CTDL_THREAD_BLOCKED);
- ret = select(n, readfds, writefds, exceptfds, timeout);
+ if (!CtdlThreadCheckStop())
+ ret = select(n, readfds, writefds, exceptfds, timeout);
/**
* If the select returned <= 0 then it failed due to an error
* or timeout so this thread could stop if asked to do so.
* idle and select has given it a task to do so it must not stop
* In this condition we need to force it into the running state.
* CtdlThreadGC will clear its ticker for us.
+ *
+ * FIXME: there is still a small hole here. It is possible for the sequence of locking
+ * to allow the state to get changed to STOP_REQ just after this code if the other thread
+ * has decided to change the state before this lock, it there fore has to wait till the lock
+ * completes but it will continue to change the state. We need something a bit better here.
*/
- if (GC_thread->state > CTDL_THREAD_STOP_REQ)
+ citthread_mutex_lock(&CT->ThreadMutex); /* To prevent race condition of a sleeping thread */
+ if (GC_thread->state > CTDL_THREAD_STOP_REQ && CT->state <= CTDL_THREAD_STOP_REQ)
{
- citthread_mutex_lock(&CT->ThreadMutex); /* To prevent race condition of a sleeping thread */
+ CtdlLogPrintf(CTDL_DEBUG, "Thread %s (0x%08lx) refused stop request.\n", CT->name, CT->tid);
CT->state = CTDL_THREAD_RUNNING;
- citthread_mutex_unlock(&CT->ThreadMutex);
}
+ citthread_mutex_unlock(&CT->ThreadMutex);
}
return ret;
CtdlThreadGC();
}
+#ifdef THREADS_USESIGNALS
+ if (CtdlThreadGetCount() && CT->state > CTDL_THREAD_STOP_REQ)
+#else
if (CtdlThreadGetCount())
+#endif
CtdlThreadSleep(1);
}
/*