+// Copyright (c) 1987-2022 by the citadel.org team
+//
+// Hashlist is a simple implementation of key value pairs. It doesn't implement collision handling.
+// the hashing algorithm is pluggeable on creation.
+// items are added with a function pointer to a destructor; that way complex structures can be added.
+// if no pointer is given, simply free is used. Use reference_free_handler if you don't want us to free your memory.
+//
+// This program is open source software. Use, duplication, or disclosure
+// is subject to the terms of the GNU General Public License, version 3.
+
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
-//dbg
+#include <limits.h>
#include <stdio.h>
#include "libcitadel.h"
#include "lookup3.h"
typedef struct Payload Payload;
+
+/*
+ * Hash Payload storage Structure; filled in linear.
+ */
struct Payload {
- /**
- * \brief Hash Payload storage Structure; filled in linear.
- */
void *Data; /**< the Data belonging to this storage */
DeleteHashDataFunc Destructor; /**< if we want to destroy Data, do it with this function. */
};
+
+/*
+ * Hash key element; sorted by key
+ */
struct HashKey {
- /**
- * \brief Hash key element; sorted by Keye
- */
long Key; /**< Numeric Hashkey comperator for hash sorting */
long Position; /**< Pointer to a Payload struct in the Payload Aray */
char *HashKey; /**< the Plaintext Hashkey */
Payload *PL; /**< pointer to our payload for sorting */
};
+/*
+ * Hash structure; holds arrays of Hashkey and Payload.
+ */
struct HashList {
- /**
- * \brief Hash structure; holds arrays of Hashkey and Payload.
- */
Payload **Members; /**< Our Payload members. This fills up linear */
HashKey **LookupTable; /**< Hash Lookup table. Elements point to members, and are sorted by their hashvalue */
char **MyKeys; /**< this keeps the members for a call of GetHashKeys */
+ HashFunc Algorithm; /**< should we use an alternating algorithm to calc the hash values? */
long nMembersUsed; /**< how many pointers inside of the array are used? */
+ long nLookupTableItems; /**< how many items of the lookup table are used? */
long MemberSize; /**< how big is Members and LookupTable? */
long tainted; /**< if 0, we're hashed, else s.b. else sorted us in his own way. */
+ long uniq; /**< are the keys going to be uniq? */
};
+/*
+ * Anonymous Hash Iterator Object. used for traversing the whole array from outside
+ */
struct HashPos {
- /**
- * \brief Anonymous Hash Iterator Object. used for traversing the whole array from outside
- */
- long Position;
+ long Position; /**< Position inside of the hash */
+ int StepWidth; /**< small? big? forward? backward? */
};
-/**
- * \brief verify the contents of a hash list; here for debugging purposes.
- * \param Hash your Hashlist structure
- * \param First Functionpointer to allow you to print your payload
- * \param Second Functionpointer to allow you to print your payload
- * \returns 0
+
+/*
+ * Iterate over the hash and call PrintEntry.
+ * Hash your Hashlist structure
+ * Trans is called so you could for example print 'A:' if the next entries are like that.
+ * Must be aware to receive NULL in both pointers.
+ * PrintEntry print entry one by one
+ * returns the number of items printed
*/
-int PrintHash(HashList *Hash, PrintHashContent First, PrintHashContent Second)
-{
+int PrintHash(HashList *Hash, TransitionFunc Trans, PrintHashDataFunc PrintEntry) {
+ int i;
+ void *Previous;
+ void *Next;
+ const char* KeyStr;
+
+ if (Hash == NULL)
+ return 0;
+
+ for (i=0; i < Hash->nLookupTableItems; i++) {
+ if (i==0) {
+ Previous = NULL;
+ }
+ else {
+ if (Hash->LookupTable[i - 1] == NULL)
+ Previous = NULL;
+ else
+ Previous = Hash->Members[Hash->LookupTable[i-1]->Position]->Data;
+ }
+ if (Hash->LookupTable[i] == NULL) {
+ KeyStr = "";
+ Next = NULL;
+ }
+ else {
+ Next = Hash->Members[Hash->LookupTable[i]->Position]->Data;
+ KeyStr = Hash->LookupTable[i]->HashKey;
+ }
+
+ Trans(Previous, Next, i % 2);
+ PrintEntry(KeyStr, Next, i % 2);
+ }
+ return i;
+}
+
+const char *dbg_PrintStrBufPayload(const char *Key, void *Item, int Odd) {
+ return ChrPtr((StrBuf*)Item);
+}
+
+/*
+ * verify the contents of a hash list; here for debugging purposes.
+ * Hash your Hashlist structure
+ * First Functionpointer to allow you to print your payload
+ * Second Functionpointer to allow you to print your payload
+ * returns 0
+ */
+int dbg_PrintHash(HashList *Hash, PrintHashContent First, PrintHashContent Second) {
+#ifdef DEBUG
const char *foo;
const char *bar;
const char *bla = "";
long key;
+#endif
long i;
+
+ if (Hash == NULL)
+ return 0;
+
if (Hash->MyKeys != NULL)
free (Hash->MyKeys);
- Hash->MyKeys = (char**) malloc(sizeof(char*) * Hash->nMembersUsed);
+ Hash->MyKeys = (char**) malloc(sizeof(char*) * Hash->nLookupTableItems);
#ifdef DEBUG
printf("----------------------------------\n");
#endif
- for (i=0; i < Hash->nMembersUsed; i++) {
+ for (i=0; i < Hash->nLookupTableItems; i++) {
if (Hash->LookupTable[i] == NULL)
{
+#ifdef DEBUG
foo = "";
bar = "";
key = 0;
+#endif
}
else
{
+#ifdef DEBUG
key = Hash->LookupTable[i]->Key;
foo = Hash->LookupTable[i]->HashKey;
+#endif
if (First != NULL)
- bar = First(Hash->Members[Hash->LookupTable[i]->Position]->Data);
+#ifdef DEBUG
+ bar =
+#endif
+ First(Hash->Members[Hash->LookupTable[i]->Position]->Data);
+#ifdef DEBUG
+ else
+ bar = "";
+#endif
+
if (Second != NULL)
- bla = Second(Hash->Members[Hash->LookupTable[i]->Position]->Data);
+#ifdef DEBUG
+ bla =
+#endif
+ Second(Hash->Members[Hash->LookupTable[i]->Position]->Data);
+#ifdef DEBUG
+
+ else
+ bla = "";
+#endif
+
}
#ifdef DEBUG
- printf (" ---- Hashkey[%ld][%ld]: '%s' Value: '%s' ; %s\n", i, key, foo, bar, bla);
+ if ((Hash->Algorithm == lFlathash) || (Hash->Algorithm == Flathash)) {
+ printf (" ---- Hashkey[%ld][%ld]: %ld '%s' Value: '%s' ; %s\n", i, key, *(long*) foo, foo, bar, bla);
+ }
+ else {
+ printf (" ---- Hashkey[%ld][%ld]: '%s' Value: '%s' ; %s\n", i, key, foo, bar, bla);
+ }
#endif
}
#ifdef DEBUG
}
-/**
- * \brief instanciate a new hashlist
- * \returns the newly allocated list.
+int TestValidateHash(HashList *TestHash) {
+ long i;
+
+ if (TestHash->nMembersUsed != TestHash->nLookupTableItems)
+ return 1;
+
+ if (TestHash->nMembersUsed > TestHash->MemberSize)
+ return 2;
+
+ for (i=0; i < TestHash->nMembersUsed; i++) {
+
+ if (TestHash->LookupTable[i]->Position > TestHash->nMembersUsed)
+ return 3;
+
+ if (TestHash->Members[TestHash->LookupTable[i]->Position] == NULL)
+ return 4;
+ if (TestHash->Members[TestHash->LookupTable[i]->Position]->Data == NULL)
+ return 5;
+ }
+ return 0;
+}
+
+/*
+ * instanciate a new hashlist
+ * returns the newly allocated list.
*/
-HashList *NewHash(void)
-{
+HashList *NewHash(int Uniq, HashFunc F) {
HashList *NewList;
NewList = malloc (sizeof(HashList));
+ if (NewList == NULL)
+ return NULL;
memset(NewList, 0, sizeof(HashList));
NewList->Members = malloc(sizeof(Payload*) * 100);
+ if (NewList->Members == NULL) {
+ free(NewList);
+ return NULL;
+ }
memset(NewList->Members, 0, sizeof(Payload*) * 100);
NewList->LookupTable = malloc(sizeof(HashKey*) * 100);
+ if (NewList->LookupTable == NULL) {
+ free(NewList->Members);
+ free(NewList);
+ return NULL;
+ }
memset(NewList->LookupTable, 0, sizeof(HashKey*) * 100);
NewList->MemberSize = 100;
NewList->tainted = 0;
+ NewList->uniq = Uniq;
+ NewList->Algorithm = F;
return NewList;
}
-/**
- * \brief private destructor for one hash element.
- * \param Data an element to free using the user provided destructor, or just plain free
+int GetCount(HashList *Hash) {
+ if(Hash==NULL) return 0;
+ return Hash->nLookupTableItems;
+}
+
+
+/*
+ * private destructor for one hash element.
+ * Crashing? go one frame up and do 'print *FreeMe->LookupTable[i]'
+ * Data an element to free using the user provided destructor, or just plain free
*/
-static void DeleteHashPayload (Payload *Data)
-{
+static void DeleteHashPayload (Payload *Data) {
/** do we have a destructor for our payload? */
if (Data->Destructor)
Data->Destructor(Data->Data);
free(Data->Data);
}
-/**
- * \brief destroy a hashlist and all of its members
- * \param Hash Hash to destroy. Is NULL'ed so you are shure its done.
+/*
+ * Destructor for nested hashes
*/
-void DeleteHash(HashList **Hash)
-{
+void HDeleteHash(void *vHash) {
+ HashList *FreeMe = (HashList*)vHash;
+ DeleteHash(&FreeMe);
+}
+
+/*
+ * flush the members of a hashlist
+ * Crashing? do 'print *FreeMe->LookupTable[i]'
+ * Hash Hash to destroy. Is NULL'ed so you are shure its done.
+ */
+void DeleteHashContent(HashList **Hash) {
int i;
HashList *FreeMe;
FreeMe = *Hash;
if (FreeMe == NULL)
return;
- for (i=0; i < FreeMe->nMembersUsed; i++)
- {
+ /* even if there are sparse members already deleted... */
+ for (i=0; i < FreeMe->nMembersUsed; i++) {
/** get rid of our payload */
- if (FreeMe->Members[i] != NULL)
- {
+ if (FreeMe->Members[i] != NULL) {
DeleteHashPayload(FreeMe->Members[i]);
free(FreeMe->Members[i]);
}
/** delete our hashing data */
- if (FreeMe->LookupTable[i] != NULL)
- {
+ if (FreeMe->LookupTable[i] != NULL) {
free(FreeMe->LookupTable[i]->HashKey);
free(FreeMe->LookupTable[i]);
}
}
+ FreeMe->nMembersUsed = 0;
+ FreeMe->tainted = 0;
+ FreeMe->nLookupTableItems = 0;
+ memset(FreeMe->Members, 0, sizeof(Payload*) * FreeMe->MemberSize);
+ memset(FreeMe->LookupTable, 0, sizeof(HashKey*) * FreeMe->MemberSize);
+
+ // free the array of our keys
+ if (FreeMe->MyKeys != NULL)
+ free(FreeMe->MyKeys);
+}
+
+
+/*
+ * destroy a hashlist and all of its members
+ * Crashing? do 'print *FreeMe->LookupTable[i]'
+ * Hash Hash to destroy. Is NULL'ed so you are shure its done.
+ */
+void DeleteHash(HashList **Hash) {
+ HashList *FreeMe;
+
+ FreeMe = *Hash;
+ if (FreeMe == NULL)
+ return;
+ DeleteHashContent(Hash);
/** now, free our arrays... */
free(FreeMe->LookupTable);
free(FreeMe->Members);
- /** did s.b. want an array of our keys? free them. */
- if (FreeMe->MyKeys != NULL)
- free(FreeMe->MyKeys);
+
/** buye bye cruel world. */
free (FreeMe);
*Hash = NULL;
}
-/**
- * \brief private function to add a new item to / replace an existing in - the hashlist
+/*
+ * Private function to increase the hash size.
+ * Hash the Hasharray to increase
+ */
+static int IncreaseHashSize(HashList *Hash) {
+ /* Ok, Our space is used up. Double the available space. */
+ Payload **NewPayloadArea;
+ HashKey **NewTable;
+
+ if (Hash == NULL)
+ return 0;
+
+ /** If we grew to much, this might be the place to rehash and shrink again.
+ if ((Hash->NMembersUsed > Hash->nLookupTableItems) &&
+ ((Hash->NMembersUsed - Hash->nLookupTableItems) >
+ (Hash->nLookupTableItems / 10)))
+ {
+
+
+ }
+ */
+
+ NewPayloadArea = (Payload**) malloc(sizeof(Payload*) * Hash->MemberSize * 2);
+ if (NewPayloadArea == NULL)
+ return 0;
+ NewTable = malloc(sizeof(HashKey*) * Hash->MemberSize * 2);
+ if (NewTable == NULL) {
+ free(NewPayloadArea);
+ return 0;
+ }
+
+ /** double our payload area */
+ memset(&NewPayloadArea[Hash->MemberSize], 0, sizeof(Payload*) * Hash->MemberSize);
+ memcpy(NewPayloadArea, Hash->Members, sizeof(Payload*) * Hash->MemberSize);
+ free(Hash->Members);
+ Hash->Members = NewPayloadArea;
+
+ /** double our hashtable area */
+ memset(&NewTable[Hash->MemberSize], 0, sizeof(HashKey*) * Hash->MemberSize);
+ memcpy(NewTable, Hash->LookupTable, sizeof(HashKey*) * Hash->MemberSize);
+ free(Hash->LookupTable);
+ Hash->LookupTable = NewTable;
+
+ Hash->MemberSize *= 2;
+ return 1;
+}
+
+
+/*
+ * private function to add a new item to / replace an existing in - the hashlist
* if the hash list is full, its re-alloced with double size.
- * \parame Hash our hashlist to manipulate
- * \param HashPos where should we insert / replace?
- * \param HashKeyStr the Hash-String
- * \param HKLen length of HashKeyStr
- * \param Data your Payload to add
- * \param Destructor Functionpointer to free Data. if NULL, default free() is used.
- */
-static void InsertHashItem(HashList *Hash,
- long HashPos,
- long HashBinKey,
- char *HashKeyStr,
- long HKLen,
- void *Data,
- DeleteHashDataFunc Destructor)
+ * Hash our hashlist to manipulate
+ * HashPos where should we insert / replace?
+ * HashKeyStr the Hash-String
+ * HKLen length of HashKeyStr
+ * Data your Payload to add
+ * Destructor Functionpointer to free Data. if NULL, default free() is used.
+ */
+static int InsertHashItem(HashList *Hash,
+ long HashPos,
+ long HashBinKey,
+ const char *HashKeyStr,
+ long HKLen,
+ void *Data,
+ DeleteHashDataFunc Destructor)
{
Payload *NewPayloadItem;
HashKey *NewHashKey;
+ char *HashKeyOrgVal;
- if (Hash->nMembersUsed >= Hash->MemberSize)
- {
- /* Ok, Our space is used up. Double the available space. */
- Payload **NewPayloadArea;
- HashKey **NewTable;
-
- /** double our payload area */
- NewPayloadArea = (Payload**) malloc(sizeof(Payload*) * Hash->MemberSize * 2);
- memset(&NewPayloadArea[Hash->MemberSize], 0, sizeof(Payload*) * Hash->MemberSize);
- memcpy(NewPayloadArea, Hash->Members, sizeof(Payload*) * Hash->MemberSize);
- free(Hash->Members);
- Hash->Members = NewPayloadArea;
-
- /** double our hashtable area */
- NewTable = malloc(sizeof(HashKey*) * Hash->MemberSize * 2);
- memset(&NewTable[Hash->MemberSize], 0, sizeof(HashKey*) * Hash->MemberSize);
- memcpy(NewTable, Hash->LookupTable, sizeof(HashKey*) * Hash->MemberSize);
- free(Hash->LookupTable);
- Hash->LookupTable = NewTable;
-
- Hash->MemberSize *= 2;
+ if (Hash == NULL)
+ return 0;
+
+ if ((Hash->nMembersUsed >= Hash->MemberSize) &&
+ (!IncreaseHashSize (Hash)))
+ return 0;
+
+ NewPayloadItem = (Payload*) malloc (sizeof(Payload));
+ if (NewPayloadItem == NULL)
+ return 0;
+ NewHashKey = (HashKey*) malloc (sizeof(HashKey));
+ if (NewHashKey == NULL) {
+ free(NewPayloadItem);
+ return 0;
+ }
+ HashKeyOrgVal = (char *) malloc (HKLen + 1);
+ if (HashKeyOrgVal == NULL) {
+ free(NewHashKey);
+ free(NewPayloadItem);
+ return 0;
}
+
+
/** Arrange the payload */
- NewPayloadItem = (Payload*) malloc (sizeof(Payload));
NewPayloadItem->Data = Data;
NewPayloadItem->Destructor = Destructor;
/** Arrange the hashkey */
- NewHashKey = (HashKey*) malloc (sizeof(HashKey));
- NewHashKey->HashKey = (char *) malloc (HKLen + 1);
NewHashKey->HKLen = HKLen;
+ NewHashKey->HashKey = HashKeyOrgVal;
memcpy (NewHashKey->HashKey, HashKeyStr, HKLen + 1);
NewHashKey->Key = HashBinKey;
NewHashKey->PL = NewPayloadItem;
/** our payload is queued at the end... */
NewHashKey->Position = Hash->nMembersUsed;
/** but if we should be sorted into a specific place... */
- if ((Hash->nMembersUsed != 0) &&
- (HashPos != Hash->nMembersUsed) ) {
- long InsertAt;
+ if ((Hash->nLookupTableItems != 0) &&
+ (HashPos != Hash->nLookupTableItems) ) {
long ItemsAfter;
- ItemsAfter = Hash->nMembersUsed - HashPos;
- InsertAt = HashPos;
+ ItemsAfter = Hash->nLookupTableItems - HashPos;
/** make space were we can fill us in */
- if (ItemsAfter > 0)
- {
- memmove(&Hash->LookupTable[InsertAt + 1],
- &Hash->LookupTable[InsertAt],
- ItemsAfter * sizeof(HashKey*));
+ if (ItemsAfter > 0) {
+ memmove(&Hash->LookupTable[HashPos + 1], &Hash->LookupTable[HashPos], ItemsAfter * sizeof(HashKey*));
}
}
Hash->Members[Hash->nMembersUsed] = NewPayloadItem;
Hash->LookupTable[HashPos] = NewHashKey;
Hash->nMembersUsed++;
+ Hash->nLookupTableItems++;
+ return 1;
}
-/**
- * \brief if the user has tainted the hash, but wants to insert / search items by their key
+/*
+ * if the user has tainted the hash, but wants to insert / search items by their key
* we need to search linear through the array. You have been warned that this will take more time!
- * \param Hash Our Hash to manipulate
- * \param HashBinKey the Hash-Number to lookup.
- * \returns the position (most closely) matching HashBinKey (-> Caller needs to compare! )
+ * Hash Our Hash to manipulate
+ * HashBinKey the Hash-Number to lookup.
+ * returns the position (most closely) matching HashBinKey (-> Caller needs to compare! )
*/
-static long FindInTaintedHash(HashList *Hash, long HashBinKey)
-{
+static long FindInTaintedHash(HashList *Hash, long HashBinKey) {
long SearchPos;
- for (SearchPos = 0; SearchPos < Hash->nMembersUsed; SearchPos ++) {
+ if (Hash == NULL)
+ return 0;
+
+ for (SearchPos = 0; SearchPos < Hash->nLookupTableItems; SearchPos ++) {
if (Hash->LookupTable[SearchPos]->Key == HashBinKey){
return SearchPos;
}
return SearchPos;
}
-/**
- * \brief Private function to lookup the Item / the closest position to put it in
- * \param Hash Our Hash to manipulate
- * \param HashBinKey the Hash-Number to lookup.
- * \returns the position (most closely) matching HashBinKey (-> Caller needs to compare! )
+/*
+ * Private function to lookup the Item / the closest position to put it in
+ * Hash Our Hash to manipulate
+ * HashBinKey the Hash-Number to lookup.
+ * returns the position (most closely) matching HashBinKey (-> Caller needs to compare! )
*/
-static long FindInHash(HashList *Hash, long HashBinKey)
-{
+static long FindInHash(HashList *Hash, long HashBinKey) {
long SearchPos;
long StepWidth;
+ if (Hash == NULL)
+ return 0;
+
if (Hash->tainted)
return FindInTaintedHash(Hash, HashBinKey);
- SearchPos = Hash->nMembersUsed / 2;
+ SearchPos = Hash->nLookupTableItems / 2;
StepWidth = SearchPos / 2;
- while ((SearchPos > 0) &&
- (SearchPos < Hash->nMembersUsed))
- {
+ while ((SearchPos > 0) && (SearchPos < Hash->nLookupTableItems)) {
/** Did we find it? */
if (Hash->LookupTable[SearchPos]->Key == HashBinKey){
return SearchPos;
}
else { /** We are right next to our target, within 4 positions */
if (Hash->LookupTable[SearchPos]->Key > HashBinKey) {
- if ((SearchPos > 0) &&
- (Hash->LookupTable[SearchPos - 1]->Key < HashBinKey))
+ if ((SearchPos > 0) && (Hash->LookupTable[SearchPos - 1]->Key < HashBinKey))
return SearchPos;
SearchPos --;
}
else {
- if ((SearchPos + 1 < Hash->nMembersUsed) &&
- (Hash->LookupTable[SearchPos + 1]->Key > HashBinKey))
+ if ((SearchPos + 1 < Hash->nLookupTableItems) && (Hash->LookupTable[SearchPos + 1]->Key > HashBinKey)) {
return SearchPos;
+ }
SearchPos ++;
}
StepWidth--;
return SearchPos;
}
-/**
- * \brief private abstract wrapper around the hashing algorithm
- * \param HKey the hash string
- * \param HKLen length of HKey
- * \returns the calculated hash value
+
+/*
+ * another hashing algorithm; treat it as just a pointer to int.
+ * str Our pointer to the int value
+ * len the length of the data pointed to; needs to be sizeof int, else we won't use it!
+ * returns the calculated hash value
+ */
+long Flathash(const char *str, long len) {
+ if (len != sizeof (int)) {
+#ifdef DEBUG
+ int *crash = NULL;
+ *crash = 1;
+#endif
+ return 0;
+ }
+ else return *(int*)str;
+}
+
+/*
+ * another hashing algorithm; treat it as just a pointer to long.
+ * str Our pointer to the long value
+ * len the length of the data pointed to; needs to be sizeof long, else we won't use it!
+ * returns the calculated hash value
*/
-inline static long CalcHashKey (char *HKey, long HKLen)
-{
- return hashlittle(HKey, HKLen, 9283457);
+long lFlathash(const char *str, long len) {
+ if (len != sizeof (long)) {
+#ifdef DEBUG
+ int *crash = NULL;
+ *crash = 1;
+#endif
+ return 0;
+ }
+ else return *(long*)str;
}
+/*
+ * another hashing algorithm; accepts exactly 4 characters, convert it to a hash key.
+ * str Our pointer to the long value
+ * len the length of the data pointed to; needs to be sizeof long, else we won't use it!
+ * returns the calculated hash value
+ */
+long FourHash(const char *key, long length) {
+ int i;
+ int ret = 0;
+ const unsigned char *ptr = (const unsigned char*)key;
+
+ for (i = 0; i < 4; i++, ptr ++)
+ ret = (ret << 8) |
+ ( ((*ptr >= 'a') &&
+ (*ptr <= 'z'))?
+ *ptr - 'a' + 'A':
+ *ptr);
-/**
- * \brief Add a new / Replace an existing item in the Hash
- * \param HashList the list to manipulate
- * \param HKey the hash-string to store Data under
- * \param HKeyLen Length of HKey
- * \param Data the payload you want to associate with HKey
- * \param DeleteIt if not free() should be used to delete Data set to NULL, else DeleteIt is used.
+ return ret;
+}
+
+/*
+ * private abstract wrapper around the hashing algorithm
+ * HKey the hash string
+ * HKLen length of HKey
+ * returns the calculated hash value
*/
-void Put(HashList *Hash, char *HKey, long HKLen, void *Data, DeleteHashDataFunc DeleteIt)
-{
+inline static long CalcHashKey (HashList *Hash, const char *HKey, long HKLen) {
+ if (Hash == NULL)
+ return 0;
+
+ if (Hash->Algorithm == NULL)
+ return hashlittle(HKey, HKLen, 9283457);
+ else
+ return Hash->Algorithm(HKey, HKLen);
+}
+
+
+/*
+ * Add a new / Replace an existing item in the Hash
+ * Hash the list to manipulate
+ * HKey the hash-string to store Data under
+ * HKLen Length of HKey
+ * Data the payload you want to associate with HKey
+ * DeleteIt if not free() should be used to delete Data set to NULL, else DeleteIt is used.
+ */
+void Put(HashList *Hash, const char *HKey, long HKLen, void *Data, DeleteHashDataFunc DeleteIt) {
long HashBinKey;
long HashAt;
+ if (Hash == NULL)
+ return;
+
/** first, find out were we could fit in... */
- HashBinKey = CalcHashKey(HKey, HKLen);
+ HashBinKey = CalcHashKey(Hash, HKey, HKLen);
HashAt = FindInHash(Hash, HashBinKey);
+ if ((HashAt >= Hash->MemberSize) &&
+ (!IncreaseHashSize (Hash)))
+ return;
+
/** oh, we're brand new... */
- if (Hash->LookupTable[HashAt] == NULL){
+ if (Hash->LookupTable[HashAt] == NULL) {
InsertHashItem(Hash, HashAt, HashBinKey, HKey, HKLen, Data, DeleteIt);
- }/** Insert After? */
+ }/** Insert Before? */
else if (Hash->LookupTable[HashAt]->Key > HashBinKey) {
InsertHashItem(Hash, HashAt, HashBinKey, HKey, HKLen, Data, DeleteIt);
- }/** Insert before? */
+ }/** Insert After? */
else if (Hash->LookupTable[HashAt]->Key < HashBinKey) {
- InsertHashItem(Hash, HashAt + 1, HashBinKey, HKey, HKLen, Data, DeleteIt);
+ InsertHashItem(Hash, HashAt + 1, HashBinKey, HKey, HKLen, Data, DeleteIt);
}
else { /** Ok, we have a colision. replace it. */
- long PayloadPos;
-
- PayloadPos = Hash->LookupTable[HashAt]->Position;
- DeleteHashPayload(Hash->Members[PayloadPos]);
- Hash->Members[PayloadPos]->Data = Data;
- Hash->Members[PayloadPos]->Destructor = DeleteIt;
+ if (Hash->uniq) {
+ long PayloadPos;
+
+ PayloadPos = Hash->LookupTable[HashAt]->Position;
+ DeleteHashPayload(Hash->Members[PayloadPos]);
+ Hash->Members[PayloadPos]->Data = Data;
+ Hash->Members[PayloadPos]->Destructor = DeleteIt;
+ }
+ else {
+ InsertHashItem(Hash, HashAt + 1, HashBinKey, HKey, HKLen, Data, DeleteIt);
+ }
}
}
-/**
- * \brief Lookup the Data associated with HKey
- * \param Hash the Hashlist to search in
- * \param HKey the hashkey to look up
- * \param HKLen length of HKey
- * \param Data returns the Data associated with HKey
- * \returns 0 if not found, 1 if.
+/*
+ * Lookup the Data associated with HKey
+ * Hash the Hashlist to search in
+ * HKey the hashkey to look up
+ * HKLen length of HKey
+ * Data returns the Data associated with HKey
+ * returns 0 if not found, 1 if.
*/
-int GetHash(HashList *Hash, const char *HKey, long HKLen, void **Data)
-{
+int GetHash(HashList *Hash, const char *HKey, long HKLen, void **Data) {
long HashBinKey;
long HashAt;
+ if (Hash == NULL)
+ return 0;
+
+ if (HKLen <= 0) {
+ *Data = NULL;
+ return 0;
+ }
/** first, find out were we could be... */
- HashBinKey = CalcHashKey((char*)HKey, HKLen);
+ HashBinKey = CalcHashKey(Hash, HKey, HKLen);
HashAt = FindInHash(Hash, HashBinKey);
if ((HashAt < 0) || /**< Not found at the lower edge? */
- (HashAt >= Hash->nMembersUsed) || /**< Not found at the upper edge? */
+ (HashAt >= Hash->nLookupTableItems) || /**< Not found at the upper edge? */
(Hash->LookupTable[HashAt]->Key != HashBinKey)) { /**< somewhere inbetween but no match? */
*Data = NULL;
return 0;
}
/* TODO? */
-int GetKey(HashList *Hash, char *HKey, long HKLen, void **Payload)
-{
+int GetKey(HashList *Hash, char *HKey, long HKLen, void **Payload) {
return 0;
}
-/**
- * \brief get the Keys present in this hash, simila to array_keys() in PHP
+/*
+ * get the Keys present in this hash, similar to array_keys() in PHP
* Attention: List remains to Hash! don't modify or free it!
- * \param Hash Your Hashlist to extract the keys from
- * \param List returns the list of hashkeys stored in Hash
+ * Hash Your Hashlist to extract the keys from
+ * List returns the list of hashkeys stored in Hash
*/
-int GetHashKeys(HashList *Hash, char ***List)
-{
+int GetHashKeys(HashList *Hash, char ***List) {
long i;
+
+ *List = NULL;
+ if (Hash == NULL)
+ return 0;
if (Hash->MyKeys != NULL)
free (Hash->MyKeys);
- Hash->MyKeys = (char**) malloc(sizeof(char*) * Hash->nMembersUsed);
- for (i=0; i < Hash->nMembersUsed; i++) {
-
+ Hash->MyKeys = (char**) malloc(sizeof(char*) * Hash->nLookupTableItems);
+ if (Hash->MyKeys == NULL)
+ return 0;
+
+ for (i=0; i < Hash->nLookupTableItems; i++)
+ {
Hash->MyKeys[i] = Hash->LookupTable[i]->HashKey;
}
*List = (char**)Hash->MyKeys;
- return Hash->nMembersUsed;
+ return Hash->nLookupTableItems;
}
-/**
- * \brief creates a hash-linear iterator object
- * \returns the hash iterator
+/*
+ * creates a hash-linear iterator object
+ * Hash the list we reference
+ * StepWidth in which step width should we iterate?
+ * If negative, the last position matching the
+ * step-raster is provided.
+ * returns the hash iterator
*/
-HashPos *GetNewHashPos(void)
-{
+HashPos *GetNewHashPos(const HashList *Hash, int StepWidth) {
HashPos *Ret;
Ret = (HashPos*)malloc(sizeof(HashPos));
- Ret->Position = 0;
+ if (Ret == NULL)
+ return NULL;
+
+ if (StepWidth != 0)
+ Ret->StepWidth = StepWidth;
+ else
+ Ret->StepWidth = 1;
+ if (Ret->StepWidth < 0) {
+ Ret->Position = Hash->nLookupTableItems - 1;
+ }
+ else {
+ Ret->Position = 0;
+ }
return Ret;
}
-/**
- * \brief frees a linear hash iterator
+/*
+ * resets a hash-linear iterator object
+ * Hash the list we reference
+ * StepWidth in which step width should we iterate?
+ * it the iterator object to manipulate
+ * If negative, the last position matching the
+ * step-raster is provided.
+ * returns the hash iterator
*/
-void DeleteHashPos(HashPos **DelMe)
-{
- free(*DelMe);
- *DelMe = NULL;
+void RewindHashPos(const HashList *Hash, HashPos *it, int StepWidth) {
+ if (StepWidth != 0)
+ it->StepWidth = StepWidth;
+ else
+ it->StepWidth = 1;
+ if (it->StepWidth < 0) {
+ it->Position = Hash->nLookupTableItems - 1;
+ }
+ else {
+ it->Position = 0;
+ }
}
+/*
+ * Set iterator object to point to key. If not found, don't change iterator
+ * Hash the list we reference
+ * HKey key to search for
+ * HKLen length of key
+ * At HashPos to update
+ * returns 0 if not found
+ */
+int GetHashPosFromKey(HashList *Hash, const char *HKey, long HKLen, HashPos *At) {
+ long HashBinKey;
+ long HashAt;
+
+ if (Hash == NULL)
+ return 0;
+
+ if (HKLen <= 0) {
+ return 0;
+ }
+ /** first, find out were we could be... */
+ HashBinKey = CalcHashKey(Hash, HKey, HKLen);
+ HashAt = FindInHash(Hash, HashBinKey);
+ if ((HashAt < 0) || /**< Not found at the lower edge? */
+ (HashAt >= Hash->nLookupTableItems) || /**< Not found at the upper edge? */
+ (Hash->LookupTable[HashAt]->Key != HashBinKey)) { /**< somewhere inbetween but no match? */
+ return 0;
+ }
+ /** GOTCHA! */
+ At->Position = HashAt;
+ return 1;
+}
-/**
- * \brief Get the data located where HashPos Iterator points at, and Move HashPos one forward
- * \param Hash your Hashlist to follow
- * \param HKLen returns Length of Hashkey Returned
- * \param HashKey returns the Hashkey corrosponding to HashPos
- * \param Data returns the Data found at HashPos
- * \returns whether the item was found or not.
+/*
+ * Delete from the Hash the entry at Position
+ * Hash the list we reference
+ * At the position within the Hash
+ * returns 0 if not found
*/
-int GetNextHashPos(HashList *Hash, HashPos *At, long *HKLen, char **HashKey, void **Data)
-{
+int DeleteEntryFromHash(HashList *Hash, HashPos *At) {
+ Payload *FreeMe;
+ if (Hash == NULL)
+ return 0;
+
+ /* if lockable, lock here */
+ if ((Hash == NULL) ||
+ (At->Position >= Hash->nLookupTableItems) ||
+ (At->Position < 0) ||
+ (At->Position > Hash->nLookupTableItems))
+ {
+ /* unlock... */
+ return 0;
+ }
+
+ FreeMe = Hash->Members[Hash->LookupTable[At->Position]->Position];
+ Hash->Members[Hash->LookupTable[At->Position]->Position] = NULL;
+
+
+ /** delete our hashing data */
+ if (Hash->LookupTable[At->Position] != NULL) {
+ free(Hash->LookupTable[At->Position]->HashKey);
+ free(Hash->LookupTable[At->Position]);
+ if (At->Position < Hash->nLookupTableItems) {
+ memmove(&Hash->LookupTable[At->Position],
+ &Hash->LookupTable[At->Position + 1],
+ (Hash->nLookupTableItems - At->Position - 1) *
+ sizeof(HashKey*));
+
+ Hash->LookupTable[Hash->nLookupTableItems - 1] = NULL;
+ }
+ else
+ Hash->LookupTable[At->Position] = NULL;
+ Hash->nLookupTableItems--;
+ }
+ /* unlock... */
+
+
+ /** get rid of our payload */
+ if (FreeMe != NULL) {
+ DeleteHashPayload(FreeMe);
+ free(FreeMe);
+ }
+ return 1;
+}
+
+/*
+ * retrieve the counter from the itteratoor
+ * Hash which
+ * At the Iterator to analyze
+ * returns the n'th hashposition we point at
+ */
+int GetHashPosCounter(HashList *Hash, HashPos *At) {
+ if ((Hash == NULL) ||
+ (At->Position >= Hash->nLookupTableItems) ||
+ (At->Position < 0) ||
+ (At->Position > Hash->nLookupTableItems))
+ return 0;
+ return At->Position;
+}
+
+/*
+ * frees a linear hash iterator
+ */
+void DeleteHashPos(HashPos **DelMe) {
+ if (*DelMe != NULL) {
+ free(*DelMe);
+ *DelMe = NULL;
+ }
+}
+
+
+/*
+ * Get the data located where HashPos Iterator points at, and Move HashPos one forward
+ * Hash your Hashlist to follow
+ * At the position to retrieve the Item from and move forward afterwards
+ * HKLen returns Length of Hashkey Returned
+ * HashKey returns the Hashkey corrosponding to HashPos
+ * Data returns the Data found at HashPos
+ * returns whether the item was found or not.
+ */
+int GetNextHashPos(const HashList *Hash, HashPos *At, long *HKLen, const char **HashKey, void **Data) {
long PayloadPos;
- if (Hash->nMembersUsed <= At->Position)
+ if ((Hash == NULL) ||
+ (At->Position >= Hash->nLookupTableItems) ||
+ (At->Position < 0) ||
+ (At->Position > Hash->nLookupTableItems))
return 0;
*HKLen = Hash->LookupTable[At->Position]->HKLen;
*HashKey = Hash->LookupTable[At->Position]->HashKey;
PayloadPos = Hash->LookupTable[At->Position]->Position;
*Data = Hash->Members[PayloadPos]->Data;
- At->Position++;
+
+ /* Position is NULL-Based, while Stepwidth is not... */
+ if ((At->Position % abs(At->StepWidth)) == 0)
+ At->Position += At->StepWidth;
+ else
+ At->Position += ((At->Position) % abs(At->StepWidth)) *
+ (At->StepWidth / abs(At->StepWidth));
return 1;
}
-/**
- * \brief sorting function for sorting the Hash alphabeticaly by their strings
- * \param Key1 first item
- * \param Key2 second item
+/*
+ * Get the data located where HashPos Iterator points at
+ * Hash your Hashlist to follow
+ * At the position retrieve the data from
+ * HKLen returns Length of Hashkey Returned
+ * HashKey returns the Hashkey corrosponding to HashPos
+ * Data returns the Data found at HashPos
+ * returns whether the item was found or not.
*/
-static int SortByKeys(const void *Key1, const void* Key2)
+int GetHashPos(HashList *Hash, HashPos *At, long *HKLen, const char **HashKey, void **Data) {
+ long PayloadPos;
+
+ if ((Hash == NULL) ||
+ (At->Position >= Hash->nLookupTableItems) ||
+ (At->Position < 0) ||
+ (At->Position > Hash->nLookupTableItems))
+ return 0;
+ *HKLen = Hash->LookupTable[At->Position]->HKLen;
+ *HashKey = Hash->LookupTable[At->Position]->HashKey;
+ PayloadPos = Hash->LookupTable[At->Position]->Position;
+ *Data = Hash->Members[PayloadPos]->Data;
+
+ return 1;
+}
+
+/*
+ * Move HashPos one forward
+ * Hash your Hashlist to follow
+ * At the position to move forward
+ * returns whether there is a next item or not.
+ */
+int NextHashPos(HashList *Hash, HashPos *At) {
+ if ((Hash == NULL) ||
+ (At->Position >= Hash->nLookupTableItems) ||
+ (At->Position < 0) ||
+ (At->Position > Hash->nLookupTableItems))
+ return 0;
+
+ /* Position is NULL-Based, while Stepwidth is not... */
+ if ((At->Position % abs(At->StepWidth)) == 0)
+ At->Position += At->StepWidth;
+ else
+ At->Position += ((At->Position) % abs(At->StepWidth)) *
+ (At->StepWidth / abs(At->StepWidth));
+ return !((At->Position >= Hash->nLookupTableItems) ||
+ (At->Position < 0) ||
+ (At->Position > Hash->nLookupTableItems));
+}
+
+/*
+ * Get the data located where At points to
+ * note: you should prefer iterator operations instead of using me.
+ * Hash your Hashlist peek from
+ * At get the item in the position At.
+ * HKLen returns Length of Hashkey Returned
+ * HashKey returns the Hashkey corrosponding to HashPos
+ * Data returns the Data found at HashPos
+ * returns whether the item was found or not.
+ */
+int GetHashAt(HashList *Hash,long At, long *HKLen, const char **HashKey, void **Data) {
+ long PayloadPos;
+
+ if ((Hash == NULL) ||
+ (At < 0) ||
+ (At >= Hash->nLookupTableItems))
+ return 0;
+ *HKLen = Hash->LookupTable[At]->HKLen;
+ *HashKey = Hash->LookupTable[At]->HashKey;
+ PayloadPos = Hash->LookupTable[At]->Position;
+ *Data = Hash->Members[PayloadPos]->Data;
+ return 1;
+}
+
+/*
+ * Get the data located where At points to
+ * note: you should prefer iterator operations instead of using me.
+ * Hash your Hashlist peek from
+ * HKLen returns Length of Hashkey Returned
+ * HashKey returns the Hashkey corrosponding to HashPos
+ * Data returns the Data found at HashPos
+ * returns whether the item was found or not.
+ */
+/*
+long GetHashIDAt(HashList *Hash,long At)
{
+ if ((Hash == NULL) ||
+ (At < 0) ||
+ (At > Hash->nLookupTableItems))
+ return 0;
+
+ return Hash->LookupTable[At]->Key;
+}
+*/
+
+
+/*
+ * sorting function for sorting the Hash alphabeticaly by their strings
+ * Key1 first item
+ * Key2 second item
+ */
+static int SortByKeys(const void *Key1, const void* Key2) {
HashKey *HKey1, *HKey2;
HKey1 = *(HashKey**) Key1;
HKey2 = *(HashKey**) Key2;
return strcasecmp(HKey1->HashKey, HKey2->HashKey);
}
-/**
- * \brief sorting function to regain hash-sequence and revert tainted status
- * \param Key1 first item
- * \param Key2 second item
+/*
+ * sorting function for sorting the Hash alphabeticaly reverse by their strings
+ * Key1 first item
+ * Key2 second item
*/
-static int SortByHashKeys(const void *Key1, const void* Key2)
-{
+static int SortByKeysRev(const void *Key1, const void* Key2) {
+ HashKey *HKey1, *HKey2;
+ HKey1 = *(HashKey**) Key1;
+ HKey2 = *(HashKey**) Key2;
+
+ return strcasecmp(HKey2->HashKey, HKey1->HashKey);
+}
+
+/*
+ * sorting function to regain hash-sequence and revert tainted status
+ * Key1 first item
+ * Key2 second item
+ */
+static int SortByHashKeys(const void *Key1, const void* Key2) {
HashKey *HKey1, *HKey2;
HKey1 = *(HashKey**) Key1;
HKey2 = *(HashKey**) Key2;
}
-/**
- * \brief sort the hash alphabeticaly by their keys.
+/*
+ * sort the hash alphabeticaly by their keys.
* Caution: This taints the hashlist, so accessing it later
* will be significantly slower! You can un-taint it by SortByHashKeyStr
- * \param Hash the list to sort
+ * Hash the list to sort
+ * Order 0/1 Forward/Backward
*/
-void SortByHashKey(HashList *Hash)
-{
- if (Hash->nMembersUsed < 2)
+void SortByHashKey(HashList *Hash, int Order) {
+ if (Hash->nLookupTableItems < 2)
return;
- qsort(Hash->LookupTable, Hash->nMembersUsed, sizeof(HashKey*), SortByKeys);
+ qsort(Hash->LookupTable, Hash->nLookupTableItems, sizeof(HashKey*),
+ (Order)?SortByKeys:SortByKeysRev);
Hash->tainted = 1;
}
-/**
- * \brief sort the hash by their keys (so it regains untainted state).
+/*
+ * sort the hash by their keys (so it regains untainted state).
* this will result in the sequence the hashing allgorithm produces it by default.
- * \param Hash the list to sort
+ * Hash the list to sort
*/
-void SortByHashKeyStr(HashList *Hash)
-{
+void SortByHashKeyStr(HashList *Hash) {
Hash->tainted = 0;
- if (Hash->nMembersUsed < 2)
+ if (Hash->nLookupTableItems < 2)
return;
- qsort(Hash->LookupTable, Hash->nMembersUsed, sizeof(HashKey*), SortByHashKeys);
+ qsort(Hash->LookupTable, Hash->nLookupTableItems, sizeof(HashKey*), SortByHashKeys);
}
-/**
- * \brief gives user sort routines access to the hash payload
- * \param Searchentry to retrieve Data to
- * \returns Data belonging to HashVoid
+/*
+ * gives user sort routines access to the hash payload
+ * HashVoid to retrieve Data to
+ * returns Data belonging to HashVoid
*/
-const void *GetSearchPayload(const void *HashVoid)
-{
+const void *GetSearchPayload(const void *HashVoid) {
return (*(HashKey**)HashVoid)->PL->Data;
}
-/**
- * \brief sort the hash by your sort function. see the following sample.
+/*
+ * sort the hash by your sort function. see the following sample.
* this will result in the sequence the hashing allgorithm produces it by default.
- * \param Hash the list to sort
- * \param SortBy Sortfunction; see below how to implement this
+ * Hash the list to sort
+ * SortBy Sortfunction; see below how to implement this
*/
-void SortByPayload(HashList *Hash, CompareFunc SortBy)
-{
- if (Hash->nMembersUsed < 2)
+void SortByPayload(HashList *Hash, CompareFunc SortBy) {
+ if (Hash->nLookupTableItems < 2) {
return;
- qsort(Hash->LookupTable, Hash->nMembersUsed, sizeof(HashKey*), SortBy);
+ }
+ qsort(Hash->LookupTable, Hash->nLookupTableItems, sizeof(HashKey*), SortBy);
Hash->tainted = 1;
}
-/**
+/*
* given you've put char * into your hash as a payload, a sort function might
* look like this:
* int SortByChar(const void* First, const void* Second)
* return strcmp (a, b);
* }
*/
+
+
+/*
+ * Generic function to free a reference.
+ * since a reference actualy isn't needed to be freed, do nothing.
+ */
+void reference_free_handler(void *ptr) {
+ return;
+}
+
+
+/*
+ * This exposes the hashlittle() function to consumers.
+ */
+int HashLittle(const void *key, size_t length) {
+ return (int)hashlittle(key, length, 1);
+}
+
+
+/*
+ * parses an MSet string into a list for later use
+ * MSetList List to be read from MSetStr
+ * MSetStr String containing the list
+ */
+int ParseMSet(MSet **MSetList, StrBuf *MSetStr) {
+ const char *POS = NULL, *SetPOS = NULL;
+ StrBuf *OneSet;
+ HashList *ThisMSet;
+ long StartSet, EndSet;
+ long *pEndSet;
+
+ *MSetList = NULL;
+ if ((MSetStr == NULL) || (StrLength(MSetStr) == 0))
+ return 0;
+
+ OneSet = NewStrBufPlain(NULL, StrLength(MSetStr));
+ if (OneSet == NULL)
+ return 0;
+
+ ThisMSet = NewHash(0, lFlathash);
+ if (ThisMSet == NULL) {
+ FreeStrBuf(&OneSet);
+ return 0;
+ }
+
+ *MSetList = (MSet*) ThisMSet;
+
+ /* an MSet is a coma separated value list. */
+ StrBufExtract_NextToken(OneSet, MSetStr, &POS, ',');
+ do {
+ SetPOS = NULL;
+
+ /* One set may consist of two Numbers: Start + optional End */
+ StartSet = StrBufExtractNext_long(OneSet, &SetPOS, ':');
+ EndSet = 0; /* no range is our default. */
+ /* do we have an end (aka range?) */
+ if ((SetPOS != NULL) && (SetPOS != StrBufNOTNULL)) {
+ if (*(SetPOS) == '*')
+ EndSet = LONG_MAX; /* ranges with '*' go until infinity */
+ else
+ /* in other cases, get the EndPoint */
+ EndSet = StrBufExtractNext_long(OneSet, &SetPOS, ':');
+ }
+
+ pEndSet = (long*) malloc (sizeof(long));
+ if (pEndSet == NULL) {
+ FreeStrBuf(&OneSet);
+ DeleteHash(&ThisMSet);
+ return 0;
+ }
+ *pEndSet = EndSet;
+
+ Put(ThisMSet, LKEY(StartSet), pEndSet, NULL);
+ /* if we don't have another, we're done. */
+ if (POS == StrBufNOTNULL)
+ break;
+ StrBufExtract_NextToken(OneSet, MSetStr, &POS, ',');
+ } while (1);
+ FreeStrBuf(&OneSet);
+
+ return 1;
+}
+
+/*
+ * checks whether a message is inside a mset
+ * MSetList List to search for MsgNo
+ * MsgNo number to search in mset
+ */
+int IsInMSetList(MSet *MSetList, long MsgNo) {
+ /* basicaly we are a ... */
+ long MemberPosition;
+ HashList *Hash = (HashList*) MSetList;
+ long HashAt;
+ long EndAt;
+ long StartAt;
+
+ if (Hash == NULL)
+ return 0;
+ if (Hash->MemberSize == 0)
+ return 0;
+ /** first, find out were we could fit in... */
+ HashAt = FindInHash(Hash, MsgNo);
+
+ /* we're below the first entry, so not found. */
+ if (HashAt < 0)
+ return 0;
+ /* upper edge? move to last item */
+ if (HashAt >= Hash->nMembersUsed)
+ HashAt = Hash->nMembersUsed - 1;
+ /* Match? then we got it. */
+ else if (Hash->LookupTable[HashAt]->Key == MsgNo)
+ return 1;
+ /* One above possible range start? we need to move to the lower one. */
+ else if ((HashAt > 0) &&
+ (Hash->LookupTable[HashAt]->Key > MsgNo))
+ HashAt -=1;
+
+ /* Fetch the actual data */
+ StartAt = Hash->LookupTable[HashAt]->Key;
+ MemberPosition = Hash->LookupTable[HashAt]->Position;
+ EndAt = *(long*) Hash->Members[MemberPosition]->Data;
+ if ((MsgNo >= StartAt) && (EndAt == LONG_MAX))
+ return 1;
+ /* no range? */
+ if (EndAt == 0)
+ return 0;
+ /* inside of range? */
+ if ((StartAt <= MsgNo) && (EndAt >= MsgNo))
+ return 1;
+ return 0;
+}
+
+
+/*
+ * frees a mset [redirects to @ref DeleteHash
+ * FreeMe to be free'd
+ */
+void DeleteMSet(MSet **FreeMe) {
+ DeleteHash((HashList**) FreeMe);
+}