* @param OutBuf the output buffer
* @param In Buffer to encode
* @param PlainIn way in from plain old c strings
+ * @param PlainInLen way in from plain old c strings; maybe you've got binary data or know the length?
*/
-void StrBufHexescAppend(StrBuf *OutBuf, const StrBuf *In, const char *PlainIn)
+void StrBufHexEscAppend(StrBuf *OutBuf, const StrBuf *In, const unsigned char *PlainIn, long PlainInLen)
{
- const char *pch, *pche;
+ const unsigned char *pch, *pche;
char *pt, *pte;
int len;
if (((In == NULL) && (PlainIn == NULL)) || (OutBuf == NULL) )
return;
if (PlainIn != NULL) {
- len = strlen(PlainIn);
+ if (PlainInLen < 0)
+ len = strlen((const char*)PlainIn);
+ else
+ len = PlainInLen;
pch = PlainIn;
pche = pch + len;
}
else {
- pch = In->buf;
+ pch = (const unsigned char*)In->buf;
pche = pch + In->BufUsed;
len = In->BufUsed;
}
pt = OutBuf->buf + OutBuf->BufUsed;
}
- *pt = HexList[(unsigned char)*pch][0];
+ *pt = HexList[*pch][0];
pt ++;
- *pt = HexList[(unsigned char)*pch][1];
+ *pt = HexList[*pch][1];
pt ++; pch ++; OutBuf->BufUsed += 2;
}
*pt = '\0';
}
+/**
+ * @ingroup StrBuf_DeEnCoder
+ * @brief append a string in hex encoding to the buffer
+ * @param OutBuf the output buffer
+ * @param In Buffer to encode
+ * @param PlainIn way in from plain old c strings
+ */
+void StrBufHexescAppend(StrBuf *OutBuf, const StrBuf *In, const char *PlainIn)
+{
+ StrBufHexEscAppend(OutBuf, In, (const unsigned char*) PlainIn, -1);
+}
+
/**
* @ingroup StrBuf_DeEnCoder
* @brief Append a string, escaping characters which have meaning in HTML.
* @param Buf BLOB with lines of text...
* @param Ptr moved arround to keep the next-line across several iterations
* has to be &NULL on start; will be &NotNULL on end of buffer
- * @returns size of copied buffer
+ * @returns size of remaining buffer
*/
int StrBufSipLine(StrBuf *LineBuf, const StrBuf *Buf, const char **Ptr)
{