long nRoomNameParts;
StrBuf **RoomNameParts;
- const Floor *Floor; /* pint to the floor we're on.. */
+ const Floor *Floor; /* point to the floor we're on.. */
int hasnewmsgs; /* are there unread messages inside */
int is_inbox; /* is it a mailbox? */
+ int RoomAideLoaded;
+ StrBuf *RoomAide;
+ int XALoaded;
+ StrBuf *XAPass;
+ StrBuf *Directory;
+ long Order;
+ long DefView;
int selectable; /* can we select it ??? */
long num_rooms; /* If this is a floor, how many rooms does it have */