/*
* $Id$
- *
- * vCard data type implementation for the Citadel system.
+ */
+/**
+ * \defgroup VCardMain vCard data type implementation for the Citadel system.
*
* Copyright (C) 1999-2005 by Art Cancro
* This code is freely redistributable under the terms of the GNU General
* Public License. All other rights reserved.
*/
-
+/*@{*/
#include "webcit.h"
#include "webserver.h"
#include "vcard.h"
-/*
- * Constructor (empty vCard)
+/**
+ * \brief Constructor (empty vCard)
+ * \return an empty vcard
*/
struct vCard *vcard_new() {
struct vCard *v;
}
-/*
- * Constructor (supply serialized vCard)
+/**
+ * \brief Constructor (supply serialized vCard)
+ * \param vtext the text to parse into the new vcard
+ * \return the parsed VCard
*/
struct vCard *vcard_load(char *vtext) {
struct vCard *v;
mycopy = strdup(vtext);
if (mycopy == NULL) return NULL;
- /* First, fix this big pile o' vCard to make it more parseable.
+ /**
+ * First, fix this big pile o' vCard to make it more parseable.
* To make it easier to parse, we convert CRLF to LF, and unfold any
* multi-line fields into single lines.
*/
}
-/*
- * Fetch the value of a particular key.
+/**
+ * \brief Fetch the value of a particular key.
* If is_partial is set to 1, a partial match is ok (for example,
* a key of "tel;home" will satisfy a search for "tel").
* Set "instance" to a value higher than 0 to return subsequent instances
* of the same key.
* Set "get_propname" to nonzero to fetch the property name instead of value.
+ * \param v vCard to get keyvalue from
+ * \param propname key to retrieve
+ * \param is_partial dunno???
+ * \param instance if >0 return a later token of the value
+ * \param get_propname if nonzero get the real property name???
+ * \return the requested value / token / propertyname
*/
char *vcard_get_prop(struct vCard *v, char *propname,
int is_partial, int instance, int get_propname) {
-/*
- * Destructor
+/**
+ * \brief Destructor
+ * kill a vCard
+ * \param v the vCard to purge from memory
*/
void vcard_free(struct vCard *v) {
int i;
-/*
- * Set a name/value pair in the card
+/**
+ * \brief Set a name/value pair in the card
+ * \param v vCard to inspect
+ * \param name key to set
+ * \param value the value to assign to key
+ * \param append should we append the value to an existing one?
*/
void vcard_set_prop(struct vCard *v, char *name, char *value, int append) {
int i;
- if (v->magic != CTDL_VCARD_MAGIC) return; /* Self-check */
+ if (v->magic != CTDL_VCARD_MAGIC) return; /** Self-check */
- /* If this key is already present, replace it */
+ /** If this key is already present, replace it */
if (!append) if (v->numprops) for (i=0; i<(v->numprops); ++i) {
if (!strcasecmp(v->prop[i].name, name)) {
free(v->prop[i].name);
}
}
- /* Otherwise, append it */
+ /** Otherwise, append it */
++v->numprops;
v->prop = realloc(v->prop,
(v->numprops * sizeof(struct vCardProp)) );
-/*
- * Serialize a struct vcard into a standard text/x-vcard MIME type.
- *
+/**
+ * \brief Serialize a struct vcard into a standard text/x-vcard MIME type.
+ * \param v vCard to serialize
+ * \return the serialized vCard
*/
char *vcard_serialize(struct vCard *v)
{
int i;
size_t len;
- if (v->magic != CTDL_VCARD_MAGIC) return NULL; /* self check */
+ if (v->magic != CTDL_VCARD_MAGIC) return NULL; /** self check */
- /* Figure out how big a buffer we need to allocate */
- len = 64; /* for begin, end, and a little padding for safety */
+ /** Figure out how big a buffer we need to allocate */
+ len = 64; /** for begin, end, and a little padding for safety */
if (v->numprops) for (i=0; i<(v->numprops); ++i) {
len = len +
strlen(v->prop[i].name) +
return ser;
}
+
+
+
+/*@}*/