would fail oddly and leave you with dozens of empty Citadel groups. The name of
the group that new buddies are put in is now taken from the friendly name of
the server (so it's not just Citadel any more). Debug information now get
newlines. Lucky debug information.
} GaimBuddyPresenceState;
GaimGroup *gaim_group_new(const char *name);
} GaimBuddyPresenceState;
GaimGroup *gaim_group_new(const char *name);
+GaimGroup *gaim_find_group(const char *name);
GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy);
GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);
const char *gaim_group_get_name(GaimGroup *group); // fake --- added by plugin
GaimGroup *gaim_find_buddys_group(GaimBuddy *buddy);
GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);
const char *gaim_group_get_name(GaimGroup *group); // fake --- added by plugin
const char *gaim_buddy_get_alias(GaimBuddy *buddy);
GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);
void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
const char *gaim_buddy_get_alias(GaimBuddy *buddy);
GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);
void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
+void gaim_blist_add_group(GaimGroup* group, GaimBlistNode* node);
/* --- notify.h ---------------------------------------------------------- */
/* --- notify.h ---------------------------------------------------------- */