#include "control.h"
#include "config.h"
-pthread_key_t MyConKey; /* TSD key for MyContext() */
+pthread_key_t MyConKey; // TSD key for MyContext()
CitContext masterCC;
CitContext *ContextList = NULL;
-time_t last_purge = 0; /* Last dead session purge */
-int num_sessions = 0; /* Current number of sessions */
+time_t last_purge = 0; // Last dead session purge
+int num_sessions = 0; // Current number of sessions
int next_pid = 0;
-/* Flag for single user mode */
+// Flag for single user mode
static int want_single_user = 0;
-/* Try to go single user */
+// Try to go single user
int CtdlTrySingleUser(void) {
int can_do = 0;
}
-/*
- * Locate a context by its session number and terminate it if the user is able.
- * User can NOT terminate their current session.
- * User CAN terminate any other session that has them logged in.
- * Aide CAN terminate any session except the current one.
- */
+// Locate a context by its session number and terminate it if the user is able.
+// User can NOT terminate their current session.
+// User CAN terminate any other session that has them logged in.
+// Aide CAN terminate any session except the current one.
int CtdlTerminateOtherSession (int session_num) {
int ret = 0;
CitContext *ccptr;
}
-/*
- * Check to see if a user is currently logged in
- * Take care with what you do as a result of this test.
- * The user may not have been logged in when this function was called BUT
- * because of threading the user might be logged in before you test the result.
- */
+// Check to see if a user is currently logged in
+// Take care with what you do as a result of this test.
+// The user may not have been logged in when this function was called BUT
+// because of threading the user might be logged in before you test the result.
int CtdlIsUserLoggedIn(char *user_name) {
CitContext *cptr;
int ret = 0;
}
-/*
- * Check to see if a user is currently logged in.
- * Basically same as CtdlIsUserLoggedIn() but uses the user number instead.
- * Take care with what you do as a result of this test.
- * The user may not have been logged in when this function was called BUT
- * because of threading the user might be logged in before you test the result.
- */
+// Check to see if a user is currently logged in.
+// Basically same as CtdlIsUserLoggedIn() but uses the user number instead.
+// Take care with what you do as a result of this test.
+// The user may not have been logged in when this function was called BUT
+// because of threading the user might be logged in before you test the result.
int CtdlIsUserLoggedInByNum (long usernum) {
CitContext *cptr;
int ret = 0;
}
-/*
- * Return a pointer to the CitContext structure bound to the thread which
- * called this function. If there's no such binding (for example, if it's
- * called by the housekeeper thread) then a generic 'master' CC is returned.
- *
- * This function is used *VERY* frequently and must be kept small.
- */
+// Return a pointer to the CitContext structure bound to the thread which
+// called this function. If there's no such binding (for example, if it's
+// called by the housekeeper thread) then a generic 'master' CC is returned.
+//
+// This function is used *VERY* frequently and must be kept small.
CitContext *MyContext(void) {
register CitContext *c;
return ((c = (CitContext *) pthread_getspecific(MyConKey), c == NULL) ? &masterCC : c);
}
-/*
- * Terminate idle sessions. This function pounds through the session table
- * comparing the current time to each session's time-of-last-command. If an
- * idle session is found it is terminated, then the search restarts at the
- * beginning because the pointer to our place in the list becomes invalid.
- */
+// Terminate idle sessions. This function pounds through the session table
+// comparing the current time to each session's time-of-last-command. If an
+// idle session is found it is terminated, then the search restarts at the
+// beginning because the pointer to our place in the list becomes invalid.
void terminate_idle_sessions(void) {
CitContext *ccptr;
time_t now;
}
-/*
- * During shutdown, close the sockets of any sessions still connected.
- */
+// During shutdown, close the sockets of any sessions still connected.
void terminate_all_sessions(void) {
CitContext *ccptr;
int killed = 0;
}
-/*
- * Initialize a new context and place it in the list. The session number
- * used to be the PID (which is why it's called cs_pid), but that was when we
- * had one process per session. Now we just assign them sequentially, starting
- * at 1 (don't change it to 0 because masterCC uses 0).
- */
+// Initialize a new context and place it in the list. The session number
+// used to be the PID (which is why it's called cs_pid), but that was when we
+// had one process per session. Now we just assign them sequentially, starting
+// at 1 (don't change it to 0 because masterCC uses 0).
CitContext *CreateNewContext(void) {
CitContext *me;
}
memset(me, 0, sizeof(CitContext));
- /* Give the context a name. Hopefully makes it easier to track */
+ // Give the context a name. Hopefully makes it easier to track
strcpy (me->user.fullname, "SYS_notauth");
- /* The new context will be created already in the CON_EXECUTING state
- * in order to prevent another thread from grabbing it while it's
- * being set up.
- */
- me->state = CON_EXECUTING;
- /*
- * Generate a unique session number and insert this context into
- * the list.
- */
- me->MigrateBuf = NewStrBuf();
-
+ me->state = CON_EXECUTING; // Create new context already in CON_EXECUTING so another thread doesn't grab it.
+ me->MigrateBuf = NewStrBuf(); // Generate a unique session number
me->RecvBuf.Buf = NewStrBuf();
-
- me->lastcmd = time(NULL); /* set lastcmd to now to prevent idle timer infanticide TODO: if we have a valid IO, use that to set the timer. */
-
+ me->lastcmd = time(NULL); // set lastcmd to now to prevent idle timer infanticide
begin_critical_section(S_SESSION_TABLE);
me->cs_pid = ++next_pid;
}
-/*
- * Initialize a new context and place it in the list. The session number
- * used to be the PID (which is why it's called cs_pid), but that was when we
- * had one process per session. Now we just assign them sequentially, starting
- * at 1 (don't change it to 0 because masterCC uses 0).
- */
+// Initialize a new context and place it in the list. The session number
+// used to be the PID (which is why it's called cs_pid), but that was when we
+// had one process per session. Now we just assign them sequentially, starting
+// at 1 (don't change it to 0 because masterCC uses 0).
CitContext *CloneContext(CitContext *CloneMe) {
CitContext *me;
me->download_fp = NULL;
me->upload_fp = NULL;
- /// TODO: what about the room/user?
me->ma = NULL;
me->ldap_dn = NULL;
me->session_specific_data = NULL;
me->RecvBuf.Buf = NewStrBuf();
begin_critical_section(S_SESSION_TABLE);
- {
- me->cs_pid = ++next_pid;
- me->prev = NULL;
- me->next = ContextList;
- me->lastcmd = time(NULL); /* set lastcmd to now to prevent idle timer infanticide */
- ContextList = me;
- if (me->next != NULL) {
- me->next->prev = me;
- }
- ++num_sessions;
+
+ me->cs_pid = ++next_pid;
+ me->prev = NULL;
+ me->next = ContextList;
+ me->lastcmd = time(NULL); // set lastcmd to now to prevent idle timer infanticide
+ ContextList = me;
+ if (me->next != NULL) {
+ me->next->prev = me;
}
+ ++num_sessions;
+
end_critical_section(S_SESSION_TABLE);
return (me);
}
-/*
- * Return an array containing a copy of the context list.
- * This allows worker threads to perform "for each context" operations without
- * having to lock and traverse the live list.
- */
+// Return an array containing a copy of the context list.
+// This allows worker threads to perform "for each context" operations without
+// having to lock and traverse the live list.
CitContext *CtdlGetContextArray(int *count) {
int nContexts, i;
CitContext *nptr, *cptr;
}
-/*
- * Back-end function for starting a session
- */
+// Back-end function for starting a session
void begin_session(CitContext *con) {
- /*
- * Initialize some variables specific to our context.
- */
+
+ // Initialize some variables specific to our context.
con->logged_in = 0;
con->internal_pgm = 0;
con->download_fp = NULL;
else {
con->cs_host[0] = 0;
con->cs_addr[0] = 0;
-#ifdef HAVE_STRUCT_UCRED
- {
- /* as http://www.wsinnovations.com/softeng/articles/uds.html told us... */
- struct ucred credentials;
- socklen_t ucred_length = sizeof(struct ucred);
-
- /*fill in the user data structure */
- if(getsockopt(con->client_socket, SOL_SOCKET, SO_PEERCRED, &credentials, &ucred_length)) {
- syslog(LOG_ERR, "context: could obtain credentials from unix domain socket");
-
- }
- else {
- /* the process ID of the process on the other side of the socket */
- /* credentials.pid; */
-
- /* the effective UID of the process on the other side of the socket */
- con->cs_UDSclientUID = credentials.uid;
-
- /* the effective primary GID of the process on the other side of the socket */
- /* credentials.gid; */
-
- /* To get supplemental groups, we will have to look them up in our account
- database, after a reverse lookup on the UID to get the account name.
- We can take this opportunity to check to see if this is a legit account.
- */
- snprintf(con->cs_clientinfo, sizeof(con->cs_clientinfo),
- "PID: "F_PID_T"; UID: "F_UID_T"; GID: "F_XPID_T" ",
- credentials.pid,
- credentials.uid,
- credentials.gid);
- }
- }
-#endif
}
con->cs_flags = 0;
-
con->nologin = 0;
+
if (((CtdlGetConfigInt("c_maxsessions") > 0)&&(num_sessions > CtdlGetConfigInt("c_maxsessions"))) || CtdlWantSingleUser()) {
con->nologin = 1;
}
}
-/*
- * This function fills in a context and its user field correctly
- * Then creates/loads that user
- */
+// This function fills in a context and its user field correctly
+// Then creates/loads that user
void CtdlFillSystemContext(CitContext *context, char *name) {
char sysname[SIZ];
long len;
context->state = CON_SYS;
context->ServiceName = name;
- /* internal_create_user has the side effect of loading the user regardless of whether they
- * already existed or needed to be created
- */
+ // internal_create_user has the side effect of loading the user regardless of whether they
+ // already existed or needed to be created
internal_create_user(sysname, &(context->user), -1) ;
- /* Check to see if the system user needs upgrading */
- if (context->user.usernum == 0) { /* old system user with number 0, upgrade it */
+ // Check to see if the system user needs upgrading
+ if (context->user.usernum == 0) { // old system user with number 0, upgrade it
context->user.usernum = get_new_user_number();
syslog(LOG_INFO, "context: upgrading system user \"%s\" from user number 0 to user number %ld", context->user.fullname, context->user.usernum);
- /* add user to the database */
+ // add user to the database
CtdlPutUser(&(context->user));
cdb_store(CDB_USERSBYNUMBER, &(context->user.usernum), sizeof(long), context->user.fullname, strlen(context->user.fullname)+1);
}
}
-/*
- * Cleanup any contexts that are left lying around
- */
+// Cleanup any contexts that are left lying around
void context_cleanup(void) {
CitContext *ptr = NULL;
CitContext *rem = NULL;
- /*
- * Clean up the contexts.
- * There are no threads so no critical_section stuff is needed.
- */
+ // Clean up the contexts.
+ // There are no threads so no critical_section stuff is needed.
ptr = ContextList;
- /* We need to update the ContextList because some modules may want to itterate it
- * Question is should we NULL it before iterating here or should we just keep updating it
- * as we remove items?
- *
- * Answer is to NULL it first to prevent modules from doing any actions on the list at all
- */
+ // We need to update the ContextList because some modules may want to iterate it
+ // Question is should we NULL it before iterating here or should we just keep updating it as we remove items?
+ // Answer is to NULL it first to prevent modules from doing any actions on the list at all.
ContextList=NULL;
while (ptr != NULL){
- /* Remove the session from the active list */
+ // Remove the session from the active list
rem = ptr->next;
--num_sessions;
}
-/*
- * Purge all sessions which have the 'kill_me' flag set.
- * This function has code to prevent it from running more than once every
- * few seconds, because running it after every single unbind would waste a lot
- * of CPU time and keep the context list locked too much. To force it to run
- * anyway, set "force" to nonzero.
- */
+// Purge all sessions which have the 'kill_me' flag set.
+// This function has code to prevent it from running more than once every
+// few seconds, because running it after every single unbind would waste a lot
+// of CPU time and keep the context list locked too much. To force it to run
+// anyway, set "force" to nonzero.
void dead_session_purge(int force) {
- CitContext *ptr, *ptr2; /* general-purpose utility pointer */
- CitContext *rem = NULL; /* list of sessions to be destroyed */
+ CitContext *ptr, *ptr2; // general-purpose utility pointer
+ CitContext *rem = NULL; // list of sessions to be destroyed
if (force == 0) {
if ( (time(NULL) - last_purge) < 5 ) {
- return; /* Too soon, go away */
+ return; // Too soon, go away
}
}
time(&last_purge);
ptr = ptr->next;
if ( (ptr2->state == CON_IDLE) && (ptr2->kill_me) ) {
- /* Remove the session from the active list */
+ // Remove the session from the active list
if (ptr2->prev) {
ptr2->prev->next = ptr2->next;
}
}
end_critical_section(S_SESSION_TABLE);
- /* Now that we no longer have the session list locked, we can take
- * our time and destroy any sessions on the to-be-killed list, which
- * is allocated privately on this thread's stack.
- */
+ // Now that we no longer have the session list locked, we can take
+ // our time and destroy any sessions on the to-be-killed list, which
+ // is allocated privately on this thread's stack.
while (rem != NULL) {
syslog(LOG_DEBUG, "context: dead_session_purge() purging session %d, reason=%d", rem->cs_pid, rem->kill_me);
RemoveContext(rem);
}
-/*
- * masterCC is the context we use when not attached to a session. This
- * function initializes it.
- */
+// masterCC is the context we use when not attached to a session. This function initializes it.
void InitializeMasterCC(void) {
memset(&masterCC, 0, sizeof(struct CitContext));
masterCC.internal_pgm = 1;
}
-/*
- * Set the "async waiting" flag for a session, if applicable
- */
+// Set the "async waiting" flag for a session, if applicable
void set_async_waiting(struct CitContext *ccptr) {
syslog(LOG_DEBUG, "context: setting async_waiting flag for session %d", ccptr->cs_pid);
if (ccptr->is_async) {
}
-CTDL_MODULE_INIT(session)
-{
+CTDL_MODULE_INIT(session) {
if (!threading) {
}
return "session";