typedef struct Payload Payload;
/**
+ * @defgroup HashList Hashlist Key Value list implementation;
+ * Hashlist is a simple implementation of key value pairs. It doesn't implement collision handling.
+ * the Hashingalgorythm is pluggeable on creation.
+ * items are added with a functionpointer destructs them; that way complex structures can be added.
+ * if no pointer is given, simply free is used. Use @ref reference_free_handler if you don't want us to free you rmemory.
+ */
+
+/**
+ * @defgroup HashListData Datastructures used for the internals of HashList
+ * @ingroup HashList
+ */
+
+/**
+ * @defgroup HashListDebug Hashlist debugging functions
+ * @ingroup HashList
+ */
+
+/**
+ * @defgroup HashListPrivate Hashlist internal functions
+ * @ingroup HashList
+ */
+
+/**
+ * @defgroup HashListSort Hashlist sorting functions
+ * @ingroup HashList
+ */
+
+/**
+ * @defgroup HashListAccess Hashlist functions to access / put / delete items in(to) the list
+ * @ingroup HashList
+ */
+
+/**
+ * @defgroup HashListAlgorithm functions to condense Key to an integer.
+ * @ingroup HashList
+ */
+
+/**
+ * @defgroup HashListMset MSet is sort of a derived hashlist, its special for treating Messagesets as Citadel uses them to store access rangesx
+ * @ingroup HashList
+ */
+
+/**
+ * @ingroup HashListData
* @brief Hash Payload storage Structure; filled in linear.
*/
struct Payload {
/**
+ * @ingroup HashListData
* @brief Hash key element; sorted by key
*/
struct HashKey {
};
/**
+ * @ingroup HashListData
* @brief Hash structure; holds arrays of Hashkey and Payload.
*/
struct HashList {
};
/**
+ * @ingroup HashListData
* @brief Anonymous Hash Iterator Object. used for traversing the whole array from outside
*/
struct HashPos {
/**
+ * @ingroup HashListDebug
* @brief Iterate over the hash and call PrintEntry.
* @param Hash your Hashlist structure
* @param Trans is called so you could for example print 'A:' if the next entries are like that.
* Must be aware to receive NULL in both pointers.
* @param PrintEntry print entry one by one
- * \returns the number of items printed
+ * @return the number of items printed
*/
int PrintHash(HashList *Hash, TransitionFunc Trans, PrintHashDataFunc PrintEntry)
{
/**
+ * @ingroup HashListDebug
* @brief verify the contents of a hash list; here for debugging purposes.
* @param Hash your Hashlist structure
* @param First Functionpointer to allow you to print your payload
* @param Second Functionpointer to allow you to print your payload
- * \returns 0
+ * @return 0
*/
int dbg_PrintHash(HashList *Hash, PrintHashContent First, PrintHashContent Second)
{
}
+int TestValidateHash(HashList *TestHash)
+{
+ long i;
+
+ if (TestHash->nMembersUsed != TestHash->nLookupTableItems)
+ return 1;
+
+ if (TestHash->nMembersUsed > TestHash->MemberSize)
+ return 2;
+
+ for (i=0; i < TestHash->nMembersUsed; i++)
+ {
+
+ if (TestHash->LookupTable[i]->Position > TestHash->nMembersUsed)
+ return 3;
+
+ if (TestHash->Members[TestHash->LookupTable[i]->Position] == NULL)
+ return 4;
+ if (TestHash->Members[TestHash->LookupTable[i]->Position]->Data == NULL)
+ return 5;
+ }
+ return 0;
+}
+
/**
+ * @ingroup HashListAccess
* @brief instanciate a new hashlist
- * \returns the newly allocated list.
+ * @return the newly allocated list.
*/
HashList *NewHash(int Uniq, HashFunc F)
{
/**
+ * @ingroup HashListPrivate
* @brief private destructor for one hash element.
* Crashing? go one frame up and do 'print *FreeMe->LookupTable[i]'
* @param Data an element to free using the user provided destructor, or just plain free
}
/**
+ * @ingroup HashListPrivate
* @brief Destructor for nested hashes
*/
void HDeleteHash(void *vHash)
}
/**
- * @brief destroy a hashlist and all of its members
+ * @ingroup HashListAccess
+ * @brief flush the members of a hashlist
* Crashing? do 'print *FreeMe->LookupTable[i]'
* @param Hash Hash to destroy. Is NULL'ed so you are shure its done.
*/
-void DeleteHash(HashList **Hash)
+void DeleteHashContent(HashList **Hash)
{
int i;
HashList *FreeMe;
free(FreeMe->LookupTable[i]);
}
}
- /** now, free our arrays... */
- free(FreeMe->LookupTable);
- free(FreeMe->Members);
+ FreeMe->nMembersUsed = 0;
+ FreeMe->tainted = 0;
+ FreeMe->nLookupTableItems = 0;
+ memset(FreeMe->Members, 0, sizeof(Payload*) * FreeMe->MemberSize);
+ memset(FreeMe->LookupTable, 0, sizeof(HashKey*) * FreeMe->MemberSize);
+
/** did s.b. want an array of our keys? free them. */
if (FreeMe->MyKeys != NULL)
free(FreeMe->MyKeys);
+}
+
+/**
+ * @ingroup HashListAccess
+ * @brief destroy a hashlist and all of its members
+ * Crashing? do 'print *FreeMe->LookupTable[i]'
+ * @param Hash Hash to destroy. Is NULL'ed so you are shure its done.
+ */
+void DeleteHash(HashList **Hash)
+{
+ HashList *FreeMe;
+
+ FreeMe = *Hash;
+ if (FreeMe == NULL)
+ return;
+ DeleteHashContent(Hash);
+ /** now, free our arrays... */
+ free(FreeMe->LookupTable);
+ free(FreeMe->Members);
+
/** buye bye cruel world. */
free (FreeMe);
*Hash = NULL;
}
/**
+ * @ingroup HashListPrivate
* @brief Private function to increase the hash size.
* @param Hash the Hasharray to increase
*/
/**
+ * @ingroup HashListPrivate
* @brief private function to add a new item to / replace an existing in - the hashlist
* if the hash list is full, its re-alloced with double size.
- * \parame Hash our hashlist to manipulate
+ * @param Hash our hashlist to manipulate
* @param HashPos where should we insert / replace?
* @param HashKeyStr the Hash-String
* @param HKLen length of HashKeyStr
}
/**
+ * @ingroup HashListSort
* @brief if the user has tainted the hash, but wants to insert / search items by their key
* we need to search linear through the array. You have been warned that this will take more time!
* @param Hash Our Hash to manipulate
* @param HashBinKey the Hash-Number to lookup.
- * \returns the position (most closely) matching HashBinKey (-> Caller needs to compare! )
+ * @return the position (most closely) matching HashBinKey (-> Caller needs to compare! )
*/
static long FindInTaintedHash(HashList *Hash, long HashBinKey)
{
}
/**
+ * @ingroup HashListPrivate
* @brief Private function to lookup the Item / the closest position to put it in
* @param Hash Our Hash to manipulate
* @param HashBinKey the Hash-Number to lookup.
- * \returns the position (most closely) matching HashBinKey (-> Caller needs to compare! )
+ * @return the position (most closely) matching HashBinKey (-> Caller needs to compare! )
*/
static long FindInHash(HashList *Hash, long HashBinKey)
{
/**
+ * @ingroup HashListAlgorithm
* @brief another hashing algorithm; treat it as just a pointer to int.
* @param str Our pointer to the int value
* @param len the length of the data pointed to; needs to be sizeof int, else we won't use it!
- * \returns the calculated hash value
+ * @return the calculated hash value
*/
long Flathash(const char *str, long len)
{
}
/**
+ * @ingroup HashListAlgorithm
* @brief another hashing algorithm; treat it as just a pointer to long.
* @param str Our pointer to the long value
* @param len the length of the data pointed to; needs to be sizeof long, else we won't use it!
- * \returns the calculated hash value
+ * @return the calculated hash value
*/
long lFlathash(const char *str, long len)
{
}
/**
+ * @ingroup HashListPrivate
* @brief private abstract wrapper around the hashing algorithm
* @param HKey the hash string
* @param HKLen length of HKey
- * \returns the calculated hash value
+ * @return the calculated hash value
*/
inline static long CalcHashKey (HashList *Hash, const char *HKey, long HKLen)
{
/**
+ * @ingroup HashListAccess
* @brief Add a new / Replace an existing item in the Hash
- * @param HashList the list to manipulate
+ * @param Hash the list to manipulate
* @param HKey the hash-string to store Data under
- * @param HKeyLen Length of HKey
+ * @param HKLen Length of HKey
* @param Data the payload you want to associate with HKey
* @param DeleteIt if not free() should be used to delete Data set to NULL, else DeleteIt is used.
*/
}
/**
+ * @ingroup HashListAccess
* @brief Lookup the Data associated with HKey
* @param Hash the Hashlist to search in
* @param HKey the hashkey to look up
* @param HKLen length of HKey
* @param Data returns the Data associated with HKey
- * \returns 0 if not found, 1 if.
+ * @return 0 if not found, 1 if.
*/
int GetHash(HashList *Hash, const char *HKey, long HKLen, void **Data)
{
}
/**
+ * @ingroup HashListAccess
* @brief get the Keys present in this hash, simila to array_keys() in PHP
* Attention: List remains to Hash! don't modify or free it!
* @param Hash Your Hashlist to extract the keys from
}
/**
+ * @ingroup HashListAccess
* @brief creates a hash-linear iterator object
* @param Hash the list we reference
- * @param in which step width should we iterate?
+ * @param StepWidth in which step width should we iterate?
* If negative, the last position matching the
* step-raster is provided.
- * \returns the hash iterator
+ * @return the hash iterator
*/
HashPos *GetNewHashPos(HashList *Hash, int StepWidth)
{
}
/**
+ * @ingroup HashListAccess
* @brief Set iterator object to point to key. If not found, don't change iterator
* @param Hash the list we reference
* @param HKey key to search for
* @param HKLen length of key
* @param At HashPos to update
- * \returns 0 if not found
+ * @return 0 if not found
*/
int GetHashPosFromKey(HashList *Hash, const char *HKey, long HKLen, HashPos *At)
{
}
/**
+ * @ingroup HashListAccess
* @brief Delete from the Hash the entry at Position
* @param Hash the list we reference
* @param At the position within the Hash
- * \returns 0 if not found
+ * @return 0 if not found
*/
int DeleteEntryFromHash(HashList *Hash, HashPos *At)
{
}
/**
+ * @ingroup HashListAccess
* @brief retrieve the counter from the itteratoor
- * @param the Iterator to analyze
- * \returns the n'th hashposition we point at
+ * @param Hash which
+ * @param At the Iterator to analyze
+ * @return the n'th hashposition we point at
*/
int GetHashPosCounter(HashList *Hash, HashPos *At)
{
}
/**
+ * @ingroup HashListAccess
* @brief frees a linear hash iterator
*/
void DeleteHashPos(HashPos **DelMe)
/**
+ * @ingroup HashListAccess
* @brief Get the data located where HashPos Iterator points at, and Move HashPos one forward
* @param Hash your Hashlist to follow
* @param At the position to retrieve the Item from and move forward afterwards
* @param HKLen returns Length of Hashkey Returned
* @param HashKey returns the Hashkey corrosponding to HashPos
* @param Data returns the Data found at HashPos
- * \returns whether the item was found or not.
+ * @return whether the item was found or not.
*/
int GetNextHashPos(HashList *Hash, HashPos *At, long *HKLen, const char **HashKey, void **Data)
{
}
/**
+ * @ingroup HashListAccess
* @brief Get the data located where HashPos Iterator points at
* @param Hash your Hashlist to follow
* @param At the position retrieve the data from
* @param HKLen returns Length of Hashkey Returned
* @param HashKey returns the Hashkey corrosponding to HashPos
* @param Data returns the Data found at HashPos
- * \returns whether the item was found or not.
+ * @return whether the item was found or not.
*/
int GetHashPos(HashList *Hash, HashPos *At, long *HKLen, const char **HashKey, void **Data)
{
}
/**
+ * @ingroup HashListAccess
* @brief Move HashPos one forward
* @param Hash your Hashlist to follow
* @param At the position to move forward
- * \returns whether there is a next item or not.
+ * @return whether there is a next item or not.
*/
int NextHashPos(HashList *Hash, HashPos *At)
{
}
/**
+ * @ingroup HashListAccess
* @brief Get the data located where At points to
* note: you should prefer iterator operations instead of using me.
* @param Hash your Hashlist peek from
+ * @param At get the item in the position At.
* @param HKLen returns Length of Hashkey Returned
* @param HashKey returns the Hashkey corrosponding to HashPos
* @param Data returns the Data found at HashPos
- * \returns whether the item was found or not.
+ * @return whether the item was found or not.
*/
int GetHashAt(HashList *Hash,long At, long *HKLen, const char **HashKey, void **Data)
{
}
/**
+ * @ingroup HashListSort
* @brief Get the data located where At points to
* note: you should prefer iterator operations instead of using me.
* @param Hash your Hashlist peek from
* @param HKLen returns Length of Hashkey Returned
* @param HashKey returns the Hashkey corrosponding to HashPos
* @param Data returns the Data found at HashPos
- * \returns whether the item was found or not.
+ * @return whether the item was found or not.
*/
/*
long GetHashIDAt(HashList *Hash,long At)
/**
+ * @ingroup HashListSort
* @brief sorting function for sorting the Hash alphabeticaly by their strings
* @param Key1 first item
* @param Key2 second item
}
/**
+ * @ingroup HashListSort
* @brief sorting function for sorting the Hash alphabeticaly reverse by their strings
* @param Key1 first item
* @param Key2 second item
}
/**
+ * @ingroup HashListSort
* @brief sorting function to regain hash-sequence and revert tainted status
* @param Key1 first item
* @param Key2 second item
/**
+ * @ingroup HashListSort
* @brief sort the hash alphabeticaly by their keys.
* Caution: This taints the hashlist, so accessing it later
* will be significantly slower! You can un-taint it by SortByHashKeyStr
}
/**
+ * @ingroup HashListSort
* @brief sort the hash by their keys (so it regains untainted state).
* this will result in the sequence the hashing allgorithm produces it by default.
* @param Hash the list to sort
/**
+ * @ingroup HashListSort
* @brief gives user sort routines access to the hash payload
- * @param Searchentry to retrieve Data to
- * \returns Data belonging to HashVoid
+ * @param HashVoid to retrieve Data to
+ * @return Data belonging to HashVoid
*/
const void *GetSearchPayload(const void *HashVoid)
{
}
/**
+ * @ingroup HashListSort
* @brief sort the hash by your sort function. see the following sample.
* this will result in the sequence the hashing allgorithm produces it by default.
* @param Hash the list to sort
*/
-/*
- * Generic function to free a reference.
+/**
+ * @ingroup HashListAccess
+ * @brief Generic function to free a reference.
* since a reference actualy isn't needed to be freed, do nothing.
*/
void reference_free_handler(void *ptr)
}
-/*
+/**
+ * @ingroup HashListAlgorithm
* This exposes the hashlittle() function to consumers.
*/
int HashLittle(const void *key, size_t length) {
/**
- * \brief parses an MSet string into a list for later use
- * \param MSetList List to be read from MSetStr
- * \param MSetStr String containing the list
+ * @ingroup HashListMset
+ * @brief parses an MSet string into a list for later use
+ * @param MSetList List to be read from MSetStr
+ * @param MSetStr String containing the list
*/
int ParseMSet(MSet **MSetList, StrBuf *MSetStr)
{
}
/**
- * \brief checks whether a message is inside a mset
- * \param MSetList List to search for MsgNo
- * \param MsgNo number to search in mset
+ * @ingroup HashListMset
+ * @brief checks whether a message is inside a mset
+ * @param MSetList List to search for MsgNo
+ * @param MsgNo number to search in mset
*/
int IsInMSetList(MSet *MSetList, long MsgNo)
{
/**
- * \brief frees a mset [redirects to @ref DeleteHash
- * \param FreeMe to be free'd
+ * @ingroup HashListMset
+ * @brief frees a mset [redirects to @ref DeleteHash
+ * @param FreeMe to be free'd
*/
void DeleteMSet(MSet **FreeMe)
{
(Source->BufUsed == 0) )
{
*pStart = StrBufNOTNULL;
+ if (dest != NULL)
+ FlushStrBuf(dest);
return -1;
}
/**
* @ingroup StrBuf
- * @brief removes all \r s from the string, or replaces them with \n if its not a combination of both.
+ * @brief removes all \\r s from the string, or replaces them with \n if its not a combination of both.
* @param buf Buffer to modify
*/
void StrBufToUnixLF(StrBuf *buf)
return 0;
}
+/*******************************************************************************
+ * File I/O; Callbacks to libevent *
+ *******************************************************************************/
+
+long StrBuf_read_one_chunk_callback (int fd, short event, IOBuffer *FB)
+{
+ long bufremain = 0;
+ int n;
+
+ if ((FB == NULL) || (FB->Buf == NULL))
+ return -1;
+
+ /*
+ * check whether the read pointer is somewhere in a range
+ * where a cut left is inexpensive
+ */
+
+ if (FB->ReadWritePointer != NULL)
+ {
+ long already_read;
+
+ already_read = FB->ReadWritePointer - FB->Buf->buf;
+ bufremain = FB->Buf->BufSize - FB->Buf->BufUsed - 1;
+
+ if (already_read != 0) {
+ long unread;
+
+ unread = FB->Buf->BufUsed - already_read;
+
+ /* else nothing to compact... */
+ if (unread == 0) {
+ FB->ReadWritePointer = FB->Buf->buf;
+ bufremain = FB->Buf->BufSize;
+ }
+ else if ((unread < 64) ||
+ (bufremain < already_read))
+ {
+ /*
+ * if its just a tiny bit remaining, or we run out of space...
+ * lets tidy up.
+ */
+ FB->Buf->BufUsed = unread;
+ if (unread < already_read)
+ memcpy(FB->Buf->buf, FB->ReadWritePointer, unread);
+ else
+ memmove(FB->Buf->buf, FB->ReadWritePointer, unread);
+ FB->ReadWritePointer = FB->Buf->buf;
+ bufremain = FB->Buf->BufSize - unread - 1;
+ }
+ else if (bufremain < (FB->Buf->BufSize / 10))
+ {
+ /* get a bigger buffer */
+
+ IncreaseBuf(FB->Buf, 0, FB->Buf->BufUsed + 1);
+
+ FB->ReadWritePointer = FB->Buf->buf + unread;
+
+ bufremain = FB->Buf->BufSize - unread - 1;
+/*TODO: special increase function that won't copy the already read! */
+ }
+ }
+ else if (bufremain < 10) {
+ IncreaseBuf(FB->Buf, 1, FB->Buf->BufUsed + 10);
+
+ FB->ReadWritePointer = FB->Buf->buf;
+
+ bufremain = FB->Buf->BufSize - FB->Buf->BufUsed - 1;
+ }
+
+ }
+ else {
+ FB->ReadWritePointer = FB->Buf->buf;
+ bufremain = FB->Buf->BufSize - 1;
+ }
+
+ n = read(fd, FB->Buf->buf + FB->Buf->BufUsed, bufremain);
+
+ if (n > 0) {
+ FB->Buf->BufUsed += n;
+ FB->Buf->buf[FB->Buf->BufUsed] = '\0';
+ }
+ return n;
+}
+
+int StrBuf_write_one_chunk_callback(int fd, short event, IOBuffer *FB)
+{
+ long WriteRemain;
+ int n;
+
+ if ((FB == NULL) || (FB->Buf == NULL))
+ return -1;
+
+ if (FB->ReadWritePointer != NULL)
+ {
+ WriteRemain = FB->Buf->BufUsed -
+ (FB->ReadWritePointer -
+ FB->Buf->buf);
+ }
+ else {
+ FB->ReadWritePointer = FB->Buf->buf;
+ WriteRemain = FB->Buf->BufUsed;
+ }
+
+ n = write(fd, FB->ReadWritePointer, WriteRemain);
+ if (n > 0) {
+ FB->ReadWritePointer += n;
+
+ if (FB->ReadWritePointer ==
+ FB->Buf->buf + FB->Buf->BufUsed)
+ {
+ FlushStrBuf(FB->Buf);
+ FB->ReadWritePointer = NULL;
+ return 0;
+ }
+ // check whether we've got something to write
+ // get the maximum chunk plus the pointer we can send
+ // write whats there
+ // if not all was sent, remember the send pointer for the next time
+ return FB->ReadWritePointer - FB->Buf->buf + FB->Buf->BufUsed;
+ }
+ return n;
+}
+
+/**
+ * @ingroup StrBuf_IO
+ * @brief extract a "next line" from Buf; Ptr to persist across several iterations
+ * @param LineBuf your line will be copied here.
+ * @param FB BLOB with lines of text...
+ * @param Ptr moved arround to keep the next-line across several iterations
+ * has to be &NULL on start; will be &NotNULL on end of buffer
+ * @returns size of copied buffer
+ */
+eReadState StrBufChunkSipLine(StrBuf *LineBuf, IOBuffer *FB)
+{
+ const char *aptr, *ptr, *eptr;
+ char *optr, *xptr;
+
+ if ((FB->Buf == NULL) || (FB->ReadWritePointer == StrBufNOTNULL)) {
+ FB->ReadWritePointer = StrBufNOTNULL;
+ return eReadFail;
+ }
+
+ FlushStrBuf(LineBuf);
+ if (FB->ReadWritePointer == NULL)
+ ptr = aptr = FB->Buf->buf;
+ else
+ ptr = aptr = FB->ReadWritePointer;
+
+ optr = LineBuf->buf;
+ eptr = FB->Buf->buf + FB->Buf->BufUsed;
+ xptr = LineBuf->buf + LineBuf->BufSize - 1;
+
+ while ((ptr <= eptr) &&
+ (*ptr != '\n') &&
+ (*ptr != '\r') )
+ {
+ *optr = *ptr;
+ optr++; ptr++;
+ if (optr == xptr) {
+ LineBuf->BufUsed = optr - LineBuf->buf;
+ IncreaseBuf(LineBuf, 1, LineBuf->BufUsed + 1);
+ optr = LineBuf->buf + LineBuf->BufUsed;
+ xptr = LineBuf->buf + LineBuf->BufSize - 1;
+ }
+ }
+
+ if (ptr >= eptr) {
+ if (optr > LineBuf->buf)
+ optr --;
+ if ((*(ptr - 1) != '\r') && (*(ptr - 1) != '\n')) {
+ LineBuf->BufUsed = optr - LineBuf->buf;
+ *optr = '\0';
+ if ((FB->ReadWritePointer != NULL) &&
+ (FB->ReadWritePointer != FB->Buf->buf))
+ {
+ /* Ok, the client application read all the data
+ it was interested in so far. Since there is more to read,
+ we now shrink the buffer, and move the rest over.
+ */
+ StrBufCutLeft(FB->Buf,
+ FB->ReadWritePointer - FB->Buf->buf);
+ FB->ReadWritePointer = FB->Buf->buf;
+ }
+ return eMustReadMore;
+ }
+ }
+ LineBuf->BufUsed = optr - LineBuf->buf;
+ *optr = '\0';
+ if ((ptr <= eptr) && (*ptr == '\r'))
+ ptr ++;
+ if ((ptr <= eptr) && (*ptr == '\n'))
+ ptr ++;
+
+ if (ptr < eptr) {
+ FB->ReadWritePointer = ptr;
+ }
+ else {
+ FlushStrBuf(FB->Buf);
+ FB->ReadWritePointer = NULL;
+ }
+
+ return eReadSuccess;
+}
+/**
+ * @ingroup StrBuf_CHUNKED_IO
+ * @brief check whether the chunk-buffer has more data waiting or not.
+ * @param FB Chunk-Buffer to inspect
+ */
+eReadState StrBufCheckBuffer(IOBuffer *FB)
+{
+ if (FB == NULL)
+ return eReadFail;
+ if (FB->Buf->BufUsed == 0)
+ return eReadSuccess;
+ if (FB->ReadWritePointer == NULL)
+ return eBufferNotEmpty;
+ if (FB->Buf->buf + FB->Buf->BufUsed > FB->ReadWritePointer)
+ return eBufferNotEmpty;
+ return eReadSuccess;
+}
/*******************************************************************************
* File I/O; Prefer buffered read since its faster! *