}
/*
- * This is the housekeeping loop. Worker threads come through here after
- * processing client requests but before jumping back into the pool. We
- * only allow housekeeping to execute once per minute, and we only allow one
- * instance to run at a time.
+ * This is the housekeeping thread. We
+ * only allow housekeeping to execute once per minute.
*/
void *do_housekeeping(void *args) {
- static int housekeeping_in_progress = 0;
static time_t last_timer = 0L;
- int do_housekeeping_now = 0;
int do_perminute_housekeeping_now = 0;
time_t now;
- const char *old_name;
- /*
- * We do it this way instead of wrapping the whole loop in an
- * S_HOUSEKEEPING critical section because it eliminates the need to
- * potentially have multiple concurrent mutexes in progress.
- */
while (!CtdlThreadCheckStop())
{
CtdlThreadName("House keeping - sleeping");
CtdlThreadSleep(1);
-/* begin_critical_section(S_HOUSEKEEPING);
- if (housekeeping_in_progress == 0) {
- do_housekeeping_now = 1;
- housekeeping_in_progress = 1;
-*/
now = time(NULL);
if ( (now - last_timer) > (time_t)60 ) {
do_perminute_housekeeping_now = 1;
last_timer = time(NULL);
}
-/*
- }
- end_critical_section(S_HOUSEKEEPING);
-
- if (do_housekeeping_now == 0) {
- return;
- }
-*/
/*
* Ok, at this point we've made the decision to run the housekeeping
* loop. Everything below this point is real work.
/*
* All done.
*/
- housekeeping_in_progress = 0;
return NULL;
}