+
+/*
+ * CtdlGetFloorByName() - retrieve the number of the named floor
+ * return < 0 if not found else return floor number
+ */
+int CtdlGetFloorByName(const char *floor_name)
+{
+ int a;
+ struct floor *flbuf = NULL;
+
+ for (a = 0; a < MAXFLOORS; ++a) {
+ flbuf = CtdlGetCachedFloor(a);
+
+ /* check to see if it already exists */
+ if ((!strcasecmp(flbuf->f_name, floor_name))
+ && (flbuf->f_flags & F_INUSE)) {
+ return a;
+ }
+ }
+ return -1;
+}
+
+
+
+/*
+ * CtdlGetFloorByNameLock() - retrieve floor number for given floor and lock the floor list.
+ */
+int CtdlGetFloorByNameLock(const char *floor_name)
+{
+ begin_critical_section(S_FLOORTAB);
+ return CtdlGetFloorByName(floor_name);
+}
+
+
+
+/*
+ * CtdlGetAvailableFloor() - Return number of first unused floor
+ * return < 0 if none available
+ */
+int CtdlGetAvailableFloor(void)
+{
+ int a;
+ struct floor *flbuf = NULL;
+
+ for (a = 0; a < MAXFLOORS; a++) {
+ flbuf = CtdlGetCachedFloor(a);
+
+ /* check to see if it already exists */
+ if ((flbuf->f_flags & F_INUSE) == 0) {
+ return a;
+ }
+ }
+ return -1;
+}
+
+