1 /* Import plugin specific language pack */
2 tinyMCE.importPluginLanguagePack('template', 'en'); // <- Add a comma separated list of all supported languages
5 * Steps for creating a plugin from this template:
7 * 1. Change all "template" to the name of your plugin.
8 * 2. Remove all the callbacks in this file that you don't need.
9 * 3. Remove the popup.htm file if you don't need any popups.
10 * 4. Add your custom logic to the callbacks you needed.
11 * 5. Write documentation in a readme.txt file on how to use the plugin.
12 * 6. Upload it under the "Plugins" section at sourceforge.
17 * Gets executed when a editor instance is initialized
19 function TinyMCE_template_initInstance(inst) {
20 // You can take out plugin specific parameters
21 alert("Initialization parameter:" + tinyMCE.getParam("template_someparam", false));
25 * Gets executed when a editor needs to generate a button.
27 function TinyMCE_template_getControlHTML(control_name) {
28 switch (control_name) {
30 return '<img id="{$editor_id}_template" src="{$pluginurl}/images/template.gif" title="{$lang_template_desc}" width="20" height="20" class="mceButtonNormal" onmouseover="tinyMCE.switchClass(this,\'mceButtonOver\');" onmouseout="tinyMCE.restoreClass(this);" onmousedown="tinyMCE.restoreAndSwitchClass(this,\'mceButtonDown\');tinyMCE.execInstanceCommand(\'{$editor_id}\',\'mceTemplate\', true);" />';
37 * Gets executed when a command is called.
39 function TinyMCE_template_execCommand(editor_id, element, command, user_interface, value) {
42 // Remember to have the "mce" prefix for commands so they don't intersect with built in ones in the browser.
46 // Open a popup window and send in some custom data in a window argument
47 var template = new Array();
49 template['file'] = '../../plugins/template/popup.htm'; // Relative to theme
50 template['width'] = 300;
51 template['height'] = 200;
53 tinyMCE.openWindow(template, {editor_id : editor_id, some_custom_arg : "somecustomdata"});
55 // Let TinyMCE know that something was modified
56 tinyMCE.triggerNodeChange(false);
58 // Do a command this gets called from the template popup
59 alert("execCommand: mceTemplate gets called from popup.");
65 // Pass to next handler in chain
70 * Gets executed when the selection/cursor position was changed.
72 function TinyMCE_template_handleNodeChange(editor_id, node, undo_index, undo_levels, visual_aid, any_selection) {
73 // Deselect template button
74 tinyMCE.switchClassSticky(editor_id + '_template', 'mceButtonNormal');
76 // Select template button if parent node is a strong or b
77 if (node.parentNode.nodeName == "STRONG" || node.parentNode.nodeName == "B")
78 tinyMCE.switchClassSticky(editor_id + '_template', 'mceButtonSelected');
84 * Gets executed when contents is inserted / retrived.
86 function TinyMCE_template_cleanup(type, content) {
88 case "get_from_editor":
89 alert("[FROM] Value HTML string: " + content);
91 // Do custom cleanup code here
95 case "insert_to_editor":
96 alert("[TO] Value HTML string: " + content);
98 // Do custom cleanup code here
102 case "get_from_editor_dom":
103 alert("[FROM] Value DOM Element " + content.innerHTML);
105 // Do custom cleanup code here
109 case "insert_to_editor_dom":
110 alert("[TO] Value DOM Element: " + content.innerHTML);
112 // Do custom cleanup code here